Lots of artwork
pixel game pictures design
For fun, I just compiled and tossed up a few more tile art packs on GD.Net's Marketplace. Here's some pictures: (click to see Marketplace entry)
And here are my older packs (which I dropped the prices on):
Here's the complete list of my marketplace packs.
If the prices are no good for you, I'm happy to negotiate. Actually, I'm nerdily eager to barter some kind of middle-earth style trade of artwork, if you're is any good (not that mine is perfect either!).
Here's some art that hasn't been released in packs, because either it's game-specific, or there aren't enough related pieces to put in a pack yet. Don't ask me what super-secret plot-related purposes the game-specific pieces have, because I don't know...
As mentioned above, I just make art when not wanting to program, or even while coding during small breaks.
The outline lighting of the stone... whatever-it-is is wrong, but until I use it ingame, I wont bother fixing it. It's far easier to adjust things when you can see them right before your eyes in their surrounding environment.
The stairways still need to be darkened somewhat... they are too bright for the rest of the game. Alot of my tiles probably need to be adjusted for brightness and style when I actually begin to create the world. Right now with the world editor in a broken state, I can't tell how well they'll fit together in terms of theme. It doesn't help either, that the previous game I made artwork for was an ORPG an online friend programmed, which was a 2D zombie game with very dark-colored graphics. That throws alot of my artwork out-of-whack by my either making tiles absurdly dark or absurdly bright.
Weathered stone walkway and grass:
Stone mancover entrance to who-knows-what:
Map painted on street of a island that doesn't actually exist. Once the real world is created, many months from now, I'll re-make this to match the real shape of the island.
These are planned to be embedded in some plaza of some town somewhere in AdventureFar:
Right now as posting these, I am looking through my art collection and seeing probably 40 or 50 tile patterns labeled "WIP". I also have alot of tiles almost entirely finished, but lacking that final 10%. Some of my best work is stoneworks, and I seem to have a thing for ancient rocks.
I also see dozens of completed tiles I completely forgot about, catching myself going "Ooh, look at these! Wait, *I* made these, didn't I?", which is a very nice feeling. http://public.gamedev.net/public/style_emoticons/default/smile.gif Unfortunately, alot of my work is hard to appreciate until you see how they will be used ingame. It's kinda hard to acknowledge the beauty of a carved baseboard and trimwork... when the trimwork is only 8 pixels high. http://public.gamedev.net/public/style_emoticons/default/laugh.gif
Alot of my work can also only be seen in conjunction with other pieces that go with it, and I don't want to spend an hour making a mock-screenshot to show them off... because I tend to be pretty obsessive about such things, and would end up spending five hours making sure the pixels line up right, and then rushing off to tweak tiles, or even create new works, to 'complete' the scene.
Oh, how I long to get back to work on AdventureFar... but I wont let myself, until I finish the small side project I'm on that has kept ballooning in time costs. I really want a proof-of-concept walking-around tech demo for AdventureFar... Probably in January I'll let you gentlemen explore a small non-interactive town so I can show off the artwork properly.
If any of you are making a game, and notice a piece of artwork that you'd like to use, shoot me a PM and let me know - even if it's in one of the paid art packs, I don't really mind you using it for free (even in commercial works) as long as you ask permission first - I don't even require (read: don't want) credit being given, but I do like being asked. http://public.gamedev.net/public/style_emoticons/default/biggrin.gif