Care for a drink, hero? - More art previews from AdventureFar
pixel art development game rpg
With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.
I have a habit of, when stuck on code or between compile times, opening MS Paint and just start making tiles.
My compile times are just long enough that I too-frequently switch to something else before it completes (15-20 second builds, when not doing 'Rebuild All'). Once I have that other window open, whether it's GD.net or MS Paint, chances are it won't be minimized for another 15 minutes.
I waste alot of good time that way, but I occasionally get some good art done as well.
The past week the art theme seems to accidentally be weathered wood and taverns.
(Note: Since my map-editor isn't working, I just move these tiles around in MS Paint to create the above shot)
These are chests - but not like treasure chests. These are the type of chests you'd find in someone's house filled with cloths.
Kinda like military "footlockers" but not made of metal. I actually designed this on paper (but with alot of variations) as a project I'd sometime like to make in real-life in a year or so, if I have some free time (I designed on paper a matching sidetable and bookcase to go with it). I kinda have a desire to make furniture in real life, as a potential hobby-ish project. I have the pre-requisite skills, but never have applied them toward that goal.
The tavern names have no real plot-tied meaning. "His Majesty's Finest" just referring to the king in-game (The king is a huge plot element, but the tavern probably wont be).
You'll notice that once I made a decent wood image, I was perfectly content to re-use it for multiple tiles (All the previous images use the same wood image).
This has two benefits: 1) It provides matching styles of art between the artwork that uses that specific wood image in common.
And 2) I don't have to work as hard.
Marble tiled flooring:
Sometimes I see a nice pattern I like in a movie or a store (or at someone's house), and I try to snap a picture on my cellphone or memorize it in my head, then use that general pattern in my own tile designs. The above flooring was from a movie I watched recently (though I'm sure it's a pretty common design), but heavily changed. I only keep the general idea of the design, and oftentimes even the design itself is heavily altered by the time it reaches a finished piece of art.
Recent, but from farther back than the last two weeks. Perhaps you've already seen them.
Tiled stone floors:
The ones on the left I don't know when I made - I might've already shown them to you. They look like they were made recently, but not too recently - probably within the past three months. I am frequently finding artwork that I forgot about, discovered somewhere in my small but growing collection. All the art (except a few pieces of furniture) I have made since I started working on this project, but I started working on it (on and off, unsure where it was heading) since June of 2010. The art library is fairly well organized in a Windows Explorer folder structure, and searchable by keywords from within the map-maker, but since I haven't been making maps (since the map editor is broken), I'm not familiar with the contents of the library.
I definitely have more floorings than I do walls. They are much easier to make. I also seem to have a knack for stone, so I have more stone tiles than anything else.
Some quick numbers: (bearing in mind that there may be alot of tiles that are just minor variation of each other)
../AdventureFar/Data/Graphics/Tiles/ - 1,178 Files, 233 Folders (including WIP artwork and scrap folders)
../AdventureFar/Data/Graphics/Tiles/Walls/ - 163 Files, 25 Folders
../AdventureFar/Data/Graphics/Tiles/Floors/ - 404 Files, 59 Folders
../AdventureFar/Data/Graphics/Tiles/Floors/Stone/ - 236 Files, 30 Folders
Apparently I have more stone floors than I do every type of wall (stone or not) put together.
I'm really excited about AdventureFar right now. I've said this more than a few times already (and you might be sick of it), but after not being excited about it for so long, it's a welcome feeling to re-experience.