art 2d rpg pixel art
Well, so much for planning ahead! I just unexpectedly spent 20-ish days out of state, without access to the internet. I only got back four days ago.
Naturally, that torpedoed my intentions of getting the level editor working on time (though to be fair, I was already late even before I had to leave).
Getting the editor working is still my near-term goal, however (Followed by using the editor to create the city 'Hahdief', and being able to walk around inside it).
Anyway, to ease back into development (after a very necessary 2-day rest from the exhausting trip), I've made a little bit of art in-between compiles and during programming breaks while resuming work on the editor. Here's the art I made:
Heavy stone fence:
(still needs a little work... I'm just noticing multiple flaws in it)
Tapestry / Mural / large-painting / whatever-it-is:
I deliberately made it rather simple in the perspective and layout of the scene (specifically on the simple 3-layers of the trees), because some older medieval paintings and tapestries were like that, before art advanced enough for people to properly understand things like perspectives and proper use of lighting. Or whatever - I'm as much of an art historian than I am an artist (hint: I'm neither).
I drew the people with pencil, and scanned them, then digitally colored them and added them to the digitally-drawn trees and etc...
The tapestry (or whatever it is - it looks more like a giant painting then a tapestry, but I guess it could pass for a mural)... The tapestry is meant to be in two pieces, probably flanking a large doorway in either the king's castle or a Lord's manor in one of the larger cities.
Garden pottery vases:
I made these vases today in the past two hours. Cheap developer that I am, I (quite clearly) made four vases and just recolored them a dozen times. Development on a budget.
Anyway, it feels good to be back in action working on code and art. Hope all y'all's projects are coming along well!