Update on 'Of Stranger Flames'
art game development progress rpg
Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!
I just finished getting tag-filtering re-implemented into the editor:
I'm trying to get the editor done as fast as possible, but we'll see how it all works out. 3 1/2 years working on the editor?! I really need to get it done.
Ofcourse, those 3 years have also been spent on artwork, the game concept, and other things, but still... without getting the editor finished, I can't move forward.
Speaking of art (look, a diversion!), here's some I made recently:
(These works are all copyrighted, except where noted below, and I reserve the rights to them )
Some plants for forested areas:
Some stone water holding thing:
Paintings and other wall-hangers:
The paintings within the frame are old public domain artwork from the 1700s, from Wikicommons.
Here, I was trying to make some kind of wall-mounted wood-carved wall-hung something or other.
Is it clear enough that you can tell what it's showing?
Baseboard and fancy crown moulding:
Carved baseboard (basically just re-using the art from the wood-carved object above).
This is weird. It's supposed to be a type of really fancy crown-moulding (decorative trimwork that goes at the top of walls where the wall meets the ceiling), but this crown-moulding has painting inside it. I never knew such a thing existed until I saw a photograph of something similar from some fancy building in Europe or Russia.
Can you tell what the picture is supposed to be?
Incase you didn't know, I tweet now. That is to say, I have a twitter account that could ostensibly be used for tweeting, if I'd remember to do it more often.
I tend to not want to tweet unless I actually have something to say or am replying to, or retweeting, what someone else said, so I only average about 1.5 tweets a day. I currently have 75 non-spambot followers, which is pretty good, all things considered. I figure, despite not really being all that sociable, that I need to build a 'social media' 'presence'. That's a thing now, you know. Or, at least it was three years ago - I might've been left behind again.
So anyway, you should follow me. And you should PM me on GameDev.net with your twitter handle so I can follow you.