A few art pieces over the past few days
I'm working on a small tool to help me package my games' art assets together in a more manageable way, so here's a screenshot of that:
(Most of these buttons aren't working yet)
But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of Stranger Flames.
This is a marble fireplace, with gold trim. It's sunk into the wall, which is why the mantlepiece looks cut-off at the top.
I'm pleased with it, aside from it probably being slightly too small.
Stack of firewood to go with it. They seem a bit out of proportion compared to the fireplace, but don't let that fool you! In reality, they actually are out of proportion with the fireplace because I wasn't paying attention to my in-game size measurements again!
The fireplace seems a bit small, but the logs are definitely over-sized.
"Once I get the actual editor working" (yep, still on that repeating record track), then these kinds of things will be alot easier to notice and correct.
Not fully happy with the logs, even apart from the size. Too uniform for real firewood.
The tiny colony/nation that Of Stranger Flames takes place in has a young king ruling it. Only the second king in its short history.
And hey, a king needs more than just a figurative throne - he needs a smashingly nice and literal throne.
French-inspired, ofcourse, since the colony was colonized by the french.
I'm very pleased with it.
Large (really large) tent
When I was making this tent, I designed it kind-of with military use in-mind, thinking it may have a place in the first semi-town the player encounters, which is a military outpost.
Leave it to my character-artist to point out that this tent would collapse after the first rainfall, when the rain would pool up on the roof.
I think the tent needs some more work with creases and such. I'm liking the texturing (it's supposed to be made out of "canvas" which is made from cotton, wool, or hemp (from which ropes are made). I also liked out the rugs in the doorway came out, but I think the roof needs more character.
Very large stone double-archway, probably for the fortified fortress the player passes through a few hours into the game.
I made this one a week or two ago. Since it's composed of tiles, when I actually make use of it, I'll be sure the forward-facing portion of the roof is slightly longer than the backward-facing side (because of the camera angle of the game).
A bookcase built-into / sunk-into the wall. Way too oversized. (And yet, I have a measurement system... apparently I neglected it the past few weeks).
I'm a sucker for built-in furniture (like that marble fireplace), having helped my dad construct a few around the house when younger. Never this fancy though, and certainly not in a stone wall!
Anyway, I hope all y'all projects are going well. The programming side of mine keeps starting and stalling, progress-wise, but hopefully it'll kick into drive soon.