Playing around with environment lighting mockups
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game):
This is stylistic practice for a certain scene I have in-mind that'll occur about a third of the way into the game.
The tree shadows are facing the wrong direction in this one.
I'm also considering applying normal-mapping to my 2D sprites:
(Blown up 4x the regular size)