WoA 2016 - End Of Day 3
Well. I've made alot of progress, but the combat still isn't implemented.
I've done a little UI work, but ran into a minor problem that I'm too sleepy to resolve, so I'll deal with it tomorrow.
Speaking of tomorrow, I'm going to be busy (including six-ish hour trip), so I don't know how much time I can spend on my entry.
Basically, I have to get combat implemented by the end of Friday, or my entry will be in serious trouble! But I think it's still manageable.
Basically, I'm feeling incredibly good at the amount of progress made, but also incredibly nervous that I've pushed off the main gameplay mechanic for so long.
Here's my intro screen:
I decided yesterday to name the game 'Sepulchre', and since the artist hasn't yet vetoed it, that's probably what it'll remain.
The artist has been working on the soldiers. Right now we have three of them - the pitchfork guy in the splash screen above, and these two:
...and I'm super sleepy, so I'll see you all
tomorrow the day after tomorrow.