This is the development journal of a game called "Zombie Wedding". More background information about the game idea and its origin will likely be posted in the future. The team is currently two developers and one potential graphics artist. The game itself is written in C# using XNA. Not much time has been spent on it so far, a mere four to five hours at best, but some important features have already been implemented. Here follows a list of things done and not done - a kind of roadmap if you will.
Map with walls and floor
Collision detection against map
Not implemented, or needs improvement
- Static (doors, tables, chairs and so on)
- Second player(?)
Better collision detection against map
Writeup of the background story