map collision model AI
We are still working on the game, and looking back at the roadmap, there are a few things that has taken a different course than planned. Namely, the map has now become a 2D BSP implementation more or less like Doom instead of square tiles. And collisions are now handled using BSP line clipping (as Mr. Carmack would have called it).
Meanwhile, the zombies are getting smarter - i.e. we are currently implementing AI for them (however much a zombie would need actually need intelligence, artificial or not).
And lastly - believe it or not - developer Shozan has begun making 3D models for the zombies. Since no one else seemed to want this job, but it still needs to be done - well, let's just say we are praying that he can make them look like zombies at least.
Until next time,