kseh's blog

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Edmonton, AB
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3 followers
76 entries
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kseh
August 02, 2019
Project One Day - Update #7

Got a video to show today. And it seems that I have almost reached the extent that I have had a kind of plan for. Still need to do some graphics work on Bianca and also need an animation for when the cat is eating. With those done I would have the bare minimum that I have been wanting to include…

2,909 views
kseh
June 28, 2019
Project One Day - Update #6

I thought I'd share the "script" that I have so far for the first scene. In this case "script" referring to the stage directions and sequence of events that I'm planning for assorted actors. Not to be confused with files for non-compiled code or dialogue between characters. If anyone has better …

3,579 views
kseh
June 15, 2019
Project One Day - Update #5

Development has been somewhat slow but managed to get some level building work done.

Main stuff worked on over the past month:

  • Fixed issue with clothing level location updates when human actor changes levels.
  • Work to make sure actors are cleared out of levels before new level/game…
2,618 views
kseh
May 17, 2019
Project One Day - Update #4

Looks like I haven't posted about "One Day" in about 7 months as I took time to work on a couple of the GameDev challenges. In that time I had added a fair number of new features and fixed a lot of bugs. So, I thought it'd be easier to take a fresh start with the latest code base rather than to …

3,495 views
kseh
March 30, 2019
Quest for the Ban Hammer Update

Though the Dungeon Crawler Challenge is long since over, I wanted to fix up a number of number of things in my project. I think I finally have it in a state where I'm good with closing the project and getting back to my other project I call "One Day".

Most of the updates are mentioned in the…

3,275 views
kseh
February 19, 2019
Dungeon Crawler Challenge - Post Mortem

When I had submitted my project for the Dungeon Crawl challenge, it was very late at night. I was able to get everything sufficiently together to complete what was needed but I did want to write up more in the ways of a post mortum.

Last Thursday I found out that we had another day to work o…

3,137 views
kseh
February 16, 2019
Dungeon Crawler Challenge - Update 6
Quest for the Ban Hammer

Entry for Dungeon Crawler Challenge

Objective

Explore the Lounge basement for the Ban Hammer and return with it to the Lounge. Snail enemies rush the player throwing him into the air potentially knocking him into the water to his death. Use crystals to light …

2,786 views
kseh
February 11, 2019
Dungeon Crawler Challenge - Update 5

I am quite behind. Got overly focused on the idea of having a backpack to carry around and spent a lot of time over the weekend trying to revive an old class that I had from another project to hold items. Lots of fun with picking things up, putting them down, and equipping them.

I was able t…

2,897 views
kseh
February 04, 2019
Dungeon Crawler Challenge - Update 4

Been feeling a bit burnt out on this project lately. Haven't spent nearly as much time as I had hoped over the weekend and basic life stuff has been kept me away from opportunities to work on it before that. It currently feels as though there's maybe 1 or 2 days left next weekend for some solid …

2,900 views
kseh
January 21, 2019
Dungeon Crawler Challenge - Update 3.1

This video is "old" now after work over the weekend but here it is anyways. When I am able to work on this project, I end up working until it's quite late trying to nail down just "one more thing". And I either forget to leave time for capturing a video or tell myself that tomorrow I'll have som…

3,640 views
kseh
January 19, 2019
Dungeon Crawler Challenge - Update 3

A variety of things worked on over the past week.

I've done some work to get the PC able to jump. The idea I'm thinking of is that there'd be palces with breaks in the floor you'd have to jump accross. I'm thinking of tieing that to the equipment weight you're carrying and decreasing the len…

2,040 views
kseh
January 14, 2019
Dungeon Crawler Challenge - Update 2

This past week I ended up working on a torch light feature. I feel as though I should've been focusing my time on creating enemies to fight and items to pick up and use but this was something I just couldn't pull myself away from. Always so close to having everything worked out that just a littl…

1,907 views
kseh
January 05, 2019
Dungeon Crawler Challenge - Update 1

Been working on my project for the Dungeon Crawler challenge for about a week now. I think I'm fairly happy with the maze generation I have. I'm using the Accidental Noise Library to basically generate some initial chambers to a tile map. Then I iterate through the map, flood fill any open chamb…

2,476 views
kseh
December 21, 2018
Frog's Challenging Journey - Update

I really wanted to try and deal with a bug that was reported for this project, even though the challenge is long done and I already got the really cool badge, especially since I was able to recreate the issue and it seemed as though it was a bug that'd be in my other projects that use the code a…

2,056 views
kseh
December 03, 2018
Frogger Challenge - Post Mortem

Some positive stuff:

I had a lot of fun working on my game and I'm quite happy with what I ended up submitting.

The bits of polish like the main menu, points gained indicators, and level transitions are things I haven't tried to add before. Each is just a small feature but together they …

1,965 views
kseh
December 01, 2018
Frogger Challenge - Frog's Challenging Journey

Just a quick blog entry to go with my submission.

 

1,443 views
kseh
November 27, 2018
Frogger Challenge - Update #5

Just a short post today. Watching more entries come in, I'm concerned about getting everything done this week. I've just recently got the game over condition sorted out and still need to work on level transitions and try to put together a few more levels. The concern there is that I"ve hard coded…

1,479 views
kseh
November 20, 2018
Frogger Challenge - Update #4

A bit late with this week's update. Last week was spent looking at trying to do some kind of scoring and also working on some changes to the way I have scrolling.

For scoring, I went with using a data field in the tiles to set how many points you get for landing on any given tile. Currently,…

2,039 views
kseh
November 13, 2018
Frogger Challeng - Update #3

This week I looked at having cars properly generated on one end of the level and destroyed on the other. And some adjustments so that I'll be able to tweak frequency and travel speed a little later on. It's hard coded at the moment still and I'm pretty sure it's not all tuned quite how I want it…

2,077 views
kseh
November 03, 2018
Frogger Challenge - Update #2

This week, I've been able to get together a splash animation that you see when the frog jumps into water. I've also tried using it but modulated red for when a frog hits a car but it's difficult to notice. It's fine for a placeholder for the time being though and the animations do the job of tak…

2,299 views
kseh
October 27, 2018
Frogger Challenge - Update #1

I'm taking a shot at this Frogger challenge using the custom engine I've been using for way too long now. I'm hoping to find that it stands up to the task reasonably without the need for extensive diversions from what I've established. The "engine" I use is just C++ code that I've developed over…

2,496 views
kseh
October 18, 2018
Project One Day - Update #3

I've been focused on getting assorted bits of programmer art furniture added into the house. And in doing so, finding little quirks and work around (mostly related to collision stuff) to try to get things to work and look like I want it to. The way I've gone about my collision detection stuff, I…

2,049 views
kseh
July 13, 2018
Project One Day - Update #2

At this point I'm finding the in game editor that I've put together to be fairly functional. I have save and load functionality that works as would be expected for the player and a save function that I can use to setup a level's initial state. I didn't want to go with using tiles for walls so the…

2,215 views
kseh
June 06, 2018
Project One Day - Update #1

I created the project page for "One Day" about 3 months ago so I thought it's about time to write something more.

In general the project is to create a story on rails kind of RPG project. Fairly simple functionality with just the player moving characters around and having them give their lin…

1,393 views
kseh
August 16, 2017
Kseh Woa V - 2017-08-15 (Wovanosh post mortem)

So WOA V has come and gone. My submission was supplied just barely under the wire, flaws and all. Over all, I'm fairly happy with my submission and I don't really want to point out all the assorted negative things to the judges that I see when I look at it but those are the things that I had hop…

3,048 views
kseh
August 12, 2017
Kseh Woa V - 2017-08-12

I'm somewhat close to having at least a preliminary entry even if it doesn't quite fit with my original description. I seem to have almost a bullet hell sort of thing. If I can get around to positioning some actors on the levels, and maybe be able to do more than just one level, or maybe load at…

2,756 views
kseh
August 11, 2017
Kseh Woa V - 2017-08-11

Below is a screen shot of some assorted items that I've placed in a part of a world that I've flown the UFO to.

Basically, I now have an in-game editor to place the castles, house, wizards, and alien troops (though the alien troops are not supposed to have an on world starting positions). I …

1,682 views
kseh
August 10, 2017
Kseh Woa V - 2017-08-10

I'm seeing in a lot of people's blog entries that they're not as far along as they'd like or that they didn't get much time in the past while and so on. I actually managed to get a decent amount of time to work on this today but still didn't get as much done as I would've liked.

But I finall…

1,945 views
kseh
August 09, 2017
Kseh Woa V - 2017-08-09

So the plan for today was to get some kind of level loaded up. I've been able to import some tile maps generated from an old project which works quite nicely for the world terrain. However I had some terrain type contour lines that smooth out the tiles nicely and I haven't been able to get that …

1,789 views
kseh
August 08, 2017
Kseh Woa V - 2017-08-08

So, I guess I've pretty much committed myself to going with "Alien Invasion" and "Castles" such that the game I'm hoping to make has the player flying around in a UFO, dropping off alien troops to invade a town, and hopefully having some enemies to shoot at and avoid. I figure maybe wizards, tha…

1,540 views
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