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Lost in the Catacombs of Game Development

4: Adsense

Explosive Shell: Development Update

After one month of development on Explosive Shell, the main engine components are finally in place. I reworked the inputMgr, screenMgr and sceneMgr completely. I have given some thought into the objectMgr I currently have in place and I think I may rework this to be component based rather then entity based through polymorphism. I would also then be design...