Wow. After sleeping since August, Xenallure has suddenly acquired a lead programmer and kicked into full gear. I am working madly to get things cleaned up as we pick up some staff. Today I wrote about two pages explaining Xenallure's genre, the gameplay of that genre, why this appeals to players, and the technical details of how the romance system will work. Other thinks on my todo list are creating an index of all existing concept art, and my usual task of revising the design doc (65 pages and growing o_O ) and trying to fill in missing details about the characters and story, as well as orient new staff members. I will be really excited when the first character model exists! ^_^ It will give me an excuse to finally learn about texturing and skinning.