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Leadwerks Developer Blog

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Leadwerks 3.1 Enters Beta; Heading to Steam Dev Days

Leadwerks 3.1 has entered the beta testing phase on schedule according to our development plan laid out in the Leadwerks for Linux Kickstarter campaign. Supporters who chose the SUPER BACKER reward have been granted access to try the early builds of Leadwerks for Linux.

We chose to use the excellent Code::Blocks IDE for Linux development. Beta teste...

Building Leadwerks for Linux and SteamOS

Building Leadwerks for Linux and SteamOS Compiling Leadwerks for Linux using the Code::Blocks IDE wasn't very hard. I particularly like the way Code::Blocks handles files in projects. Instead of creating your own "fake" file system in the project explorer, you just add the folder or files you want, and they are organized in a hierarchy that matches the file system.

I found the X windowing sy...

Build a Killer Linux Gaming Machine for $430

Several people have asked me for my hardware recommendations for a new Linux gaming machine. I get rather frustrated by PC manufacturers who load computers up with expensive Intel CPUs and extra RAM you don't need , and then forget to include a graphics card. Or they proclaim PC gaming is not dead and proudly announce their "gaming machine" with...

A Red Letter Day: SteamOS and Leadwerks

Last week Valve founder and CEO Gabe Newell took to the stage at LinuxCon and proclaimed that "Linux is the future of gaming". Gabe talked about Linux gaming capabilities and promised to unveil something "on the hardware side" the following week. Today, Valve announced the upcoming release of SteamOS , a living-room operating system designed specificall...

Kickstarter shipping update, Leadwerks in the Wild

All stickers from our Kickstarter campaign have been shipped, and they look absolutely fantastic:
http://www.leadwerks.com/post/sticker.jpg

I've never been a "sticker on my laptop" kind of guy, but I am putting one of these on mine as soon as I get home.

Physical items are a little different from getting software to customers. With software, the...

Leadwerks 3.0 Terrain Update Now Available

A new update to Leadwerks 3.0 is out. Registered developers can run the Leadwerks updater to download and install the patch. This update adds terrain, bug fixes, and a few small feature enhancements.

Our new terrain system, described in our Kickstarter campaign to bring Leadwerks to the Linux operating system, is based on a unique "dynamic megatextures"...

Procedural Terrain

I wanted to add some default procedural generation tools in the Leadwerks 3.1 terrain editor. The goal is to let the user input a few parameters to control the appearance of their terrain and auto-generate a landscape that looks good without requiring a lot of touch-up work.
Programmers commonly rely on two methods for terrain heightmap generation,...

Leadwerks at Cereal Hack 3

Leadwerks is a prize sponsor for Cereal Hack 3 at the Sacramento HackerLab . I stopped by in the morning to listen to the pitches and say hi. Here are a few photos from the event:

http://www.leadwerks.com/werkspace/uploads/monthly_07_2013/blogentry-1-0-42689300-1374970190_thumb.jpg

http://www.leadwerks.com/werkspace/uploads/monthly_07_2013/bl...

Introducing "Death Statue"

I've been seeing glimpses here and there over the last couple of years of a project by one of our users. He didn't give much detail in the past, but what he did show the community looked stunning. Now, after two years of work, FSR Game Development has finally unveiled the official trailer for Death Statue , and it's spectacular!
http://www.youtube...

Stretch goals revealed for Leadwerks for Linux Kickstarter campaign

With two weeks left to spare, I'm pleased to announce our stretch goals for the Leadwerks for Linux Kickstarter campaign:

$26,000 - Android + Ouya for All: We will provide all backers who pledged $100 or more with Android support. We’ll also add support for OUYA, the Android-based open game console. This will let you build games for Android and OUY...