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Leadwerks Developer Blog

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You did it! Native game development is coming to Linux

In just three weeks, the Linux community has successfully funded the development of Leadwerks for Linux . This means we're going to bring Leadwerks 3.1 to Linux, with native support for developing Linux games...so Linux games can now be completely free from Windows.

Greenlight
It's been an amazing few weeks. During this time, we also successfully c...

Leadwerks gets Greenlit for Steam

Leadwerks has been successfully Greenlit for Steam, meaning we can integrate great features like the Steam Workshop and Valve file formats right into our game engine! Thank you so much to everyone who voted.

We saw an incredible response from the Steam Linux community, both here and on our Kickstarter campaign for Linux support , which is nearly 85% fun...

OUYA GameJam Results

http://www.youtube.com/watch?v=uTQ8h-1rnZg

Over the weekend I attended an OUYA game jam and got to play around with the OUYA dev kit for the first time. My goal was to see if I could get Leadwerks running on it. I had problems with the USB driver, but compiling went smoothly:

http://www.leadwerks.com/post/ouya2.jpg

I didn't have any problems with...

Crowdfunding Experiment: Leadwerks for Linux

Last week we launched our Steam Greenlight campaign to get Leadwerks into the hands of the Steam community. This week, we're rolling out the second stage of our plan with a Kickstarter campaign to bring Leadwerks to Linux. This will let you build and play games, without ever leaving Linux. The result of this campaign will be Leadwerks 3.1 with a hig...

Leadwerks on Steam

Leadwerks on Steam I first connected with   Valve Software  during GDC 2013. I recognized an opportunity to work together, so last week I paid a visit to Bellevue, Washington and met with Valve employees (no one has job titles in the company except Gabe) and discussed Leadwerks and the evolving Steam platform.  Today, I'm excited to announce our   Greenlight campaign  for...

Leadwerks 3: Editor features and workflow enhancements

This update to Leadwerks 3  brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature   here .  http://www.leadwerks.com/werkspace/uploads/monthly_05_2013/blogentry-1-0-89405400-1369109633_thumb...

Lightmapping curved CSG surfaces

I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game development using the Quake and Half-Life modding tools, making game maps.One of the criticisms of CSG has been that it only allowed creation of faceted objects. (Valve's...

Leadwerks 3 Update Brings Rendering Enhancements to Mobile

An update for Leadwerks 3  has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supports projected shadows for characters and other dynamic objects. This technique works by casting a shadow onto the surrounding world geometry, to provide real-t...

Leadwerks 3 Gets Projected Shadows

We've got a Leadwerks 3 update coming out this week, with miscellaneous fixes and some new features.  The first are the addition of   Import  and   Export  buttons in the Project Manager.  You can export an entire project to a zip file.  You can import a project from either a Leadwerks project file (*.werk) or a zip file.  This makes it easy to share proj...

Leadwerks 3 Rendering Enhancements

Shadows in 3D games are important. Not only do they look good, but they communicate information about the 3D geometry of the scene. Leadwerks pioneered dynamic deferred lighting, with one of the first deferred renderers in the world on PC. However, the reality of today's situation in computing hardware has to be considered when we are designing a platform...