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Leadwerks Developer Blog

4: Adsense

Merry Christmas, and a look at our new headquarters

I hope everyone is having an awesome Christmas week. I'm taking a break from coding to show you our new office we moved into in November at the Sacramento Hacker Lab .All decked out for Christmas: Chris is pretending to work, but he's not fooling me: So we changed the arrangement to make a reverse mullet. (Party in the front, business in the back): The ki...

Leadwerks 3 Progress

Here's my list of things left to do:DocumentationUndo systemGet character models for Darkness AwaitsPrepare the super secret special surprise for deployment Undo functionality is my absolute least favorite thing to program, and I also want to get some more real-world testing done before implementing it, so it comes last. This evening I will start on the d...

Import Model Scaling

Import Model Scaling I got tired of rescaling some models every time I created a new instance of them in the Leadwerks 3 editor, so I added an option to resize the model file itself to the proper dimensions. Double-click the model thumbnail in the asset browser to open it in the model editor. Then select the Tools > Resize menu item. The Resize Model dialog will appear...

Leadwerks 3 begins closed beta test

Leadwerks 3 begins closed beta test Leadwerks 3 is a new game engine purpose-built for mobile. By building the entire platform on pure native code, Leadwerks aims to bring a new level of performance and flexibility to 3D mobile games.

After two years of development, the team is now beginning a closed beta test. Select members of the community will provide feedback and testing so that...

On the Naming of Things

The design of the Leadwerks website involves organizing a lot of different kinds of data that are continually growing, including forum posts, blog entries, gallery images, videos, and downloadable files.

All this information was organized in categories, and sub-categories, and in some cases, sub-sub-categories. The...

Why Small Companies Succeed

The development of Leadwerks3D seemed like an impossible task at first. Not only did I need to write a new 3D engine entirely in C++ mostly by myself, but I had to make it run on four platforms (Android, iOS, Windows, and Mac), with a scalability all the way from the fixed-function pipeline up to the very latest hardware...

March Milestone Mayhem

Leadwerks Engine 3 Art Pipeline


Milestone Mayhem

Leadwerks Engine 3 Art Pipeline


Leadwerks Engine 3 version information

Attached you will find a document detailing my tentative expectations for the features in the first two minor versions of Leadwerks Engine 3. There are no expected dates yet, but you can judge the speed of progress as I post. This may be subject to change as development progresses.


2.41 Update

A new update is posted for version 2.41. Run the update tool to get it. Here are the changes: