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Leadwerks Developer Blog

4: Adsense

Why Small Companies Succeed

The development of Leadwerks3D seemed like an impossible task at first. Not only did I need to write a new 3D engine entirely in C++ mostly by myself, but I had to make it run on four platforms (Android, iOS, Windows, and Mac), with a scalability all the way from the fixed-function pipeline up to the very latest hardware...

March Milestone Mayhem

Leadwerks Engine 3 Art Pipeline

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Milestone Mayhem

Leadwerks Engine 3 Art Pipeline

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Leadwerks Engine 3 version information

Attached you will find a document detailing my tentative expectations for the features in the first two minor versions of Leadwerks Engine 3. There are no expected dates yet, but you can judge the speed of progress as I post. This may be subject to change as development progresses.

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2.41 Update

A new update is posted for version 2.41. Run the update tool to get it. Here are the changes:

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Sleepless in Cyberspace

It's 2:02 A.M. in California and I am pretty sure at this point the girl at the coffee shop slipped me a caffeinated drink last night instead of decaf. I also came down with the flu yesterday, so please bear with me.

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Happy V.D.!

Leadwerks Editor 3

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Alpha Dog

Apparently there was some sort of sporting event being broadcasted on television today. Fortunately, if it's not on YouTube and doesn't feature singing cats, I won't watch it. Here's what I worked on today:

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Hot for Keys

I needed to get a realistic idea of what the menu and toolbar layouts would look like in the various tool windows, like the material, shader, and model editors. Originally I gave these windows buttons for "OK", "Apply", and "Cancel", but this interface is a little confusing. Additionally, some of these tools will be...

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Showing Some Skin

Here's an alpha preview of the new forum skin. Your suggestions are welcome.

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