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Leadwerks Developer Blog

4: Adsense

Showing Some Skin

Here's an alpha preview of the new forum skin. Your suggestions are welcome.

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Leadwerks Goes With the Flow(graph)

Last week we had an interesting discussion and it was one of those times where my proposed design did not match what users want. I am going to talk about this extensively because it will be valuable knowledge for you as software developers and game designers. So if you'll permit me to go into biz mode for a minute...

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Leadwerks Goes With the Flow(graph)

Last week we had an interesting discussion and it was one of those times where my proposed design did not match what users want. I am going to talk about this extensively because it will be valuable knowledge for you as software developers and game designers. So if you'll permit me to go into biz mode for a minute...

Source

You can pick your friends, you can pick your nose, and now you can pick your vegetation

Vegetation layer raycasts now work. It took a while because the vegetation rendering system is pretty complex. Fortunately the same design that makes the rendering so fast also aids with fast intersection tests. All the regular pick and visibility commands work with vegetation layers. When a pick commands results in a vegetation layer being...

Source

You can pick your friends, you can pick your nose, and now you can pick your vegetation

Vegetation layer raycasts now work. It took a while because the vegetation rendering system is pretty complex. Fortunately the same design that makes the rendering so fast also aids with fast intersection tests. All the regular pick and visibility commands work with vegetation layers. When a pick commands results in a vegetation layer being...

Source

Then We Shall Fight in the Shaders!

This is what you see when you double-click a shader in the asset browser:

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Then We Shall Fight in the Shaders!

This is what you see when you double-click a shader in the asset browser:

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Two Thumbnails Up

One important idea in programming is to construct algorithms in a way that they aren't dependent on constraining factors. This is way more important than actual code execution speed, because it can make a difference in performance that is several orders of magnitude.

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Two Thumbnails Up

One important idea in programming is to construct algorithms in a way that they aren't dependent on constraining factors. This is way more important than actual code execution speed, because it can make a difference in performance that is several orders of magnitude.

Source

We Are Living in a Material World

Here's what I have had in mind for a long time for the material editor. I've explained this in the past, but images are always better.

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