Jump to content

- - - - -

Leadwerks is on Steam



4: Adsense

Well, I finally got Leadwerks onto Steam with an "indie edition" focused on Lua.

The response has been quite good. It's pretty surprising to see it in the top ranking place for software, and on the front page of Steam, especially right now when there is so much interest in Valve. I guess January is a great time to put news out!

Attached Image

If you want the whole razzle-dazzle news story, you can read it here:
Leadwerks Game Engine Arrives on Steam, Turns Players into Makers

Next week, I head up to Steam Dev Days. I have resolved to either come back with a SteamOS controller or Gabe Newell's beard.

Thanks to everyone who voted for it on Greenlight!

Jan 07 2014 06:04 PM

That's awesome! Congratulations :)

Jan 09 2014 09:15 PM

Thanks!

Jan 10 2014 08:23 AM

Thats great, congratulations!

Jan 14 2014 07:17 AM

Great job!

Jan 17 2014 07:51 PM
Why is leadwerks so great? Sooner or later you have to work in C/C++ because any game maker type of thing like Unity or leadwerks can't do everything, especially squeezing out the last bits of performance that might make your app stand out.
Jan 17 2014 08:42 PM

Why is leadwerks so great? Sooner or later you have to work in C/C++ because any game maker type of thing like Unity or leadwerks can't do everything, especially squeezing out the last bits of performance that might make your app stand out.

Yes, there's a good reason the whole game industry uses C++.  That's why it's at the foundation of our engine, although I can see how you would miss that since we just have the indie edition on Steam right now:
http://www.leadwerks.com/werkspace/page/programming?showbanner=0

 

You can access the whole API directly with modern C++11.  This has a few major benefits I'm sure you're aware of:

  • Easy integration of third party libraries, virtually all of which are written in C++.
  • Superior performance.
  • Access to everything, whereas other languages always give you a subset they think is all you need.
Jan 17 2014 11:47 PM
You need to pay for the source code and I'm cheap.
Jan 18 2014 02:11 AM

Big grats!

Jan 18 2014 05:48 PM

polyfrag poses an indirectly interesting question - what does Leadwerks (indie) offer over Unity and UDK? I'm learning Unity myself (due to C# being my top language) but looked at UDK. To me, there were no other alternatives that stood out.

Jan 18 2014 06:17 PM

I think you should try them all and choose what suits you best.

Note: GameDev.net moderates comments.