Fuzzlr: Quit or Continue?
fuzzlr goals motivation quit continue game over complete gamified gamification
Over the last few months I’ve been working on a new concept, blending social and game mechanics with goal management to create a fun, engaging experience to help people remain motivated to complete personal goals. Here is a little story to show how it works:
You log in and create a new goal (let’s say Finish Maths Assignment for College) and add a time and date for when you would like to complete this goal (let’s pretend today is Wednesday — unless it is Wednesday when you’re reading this — and say the you want to complete it by Friday). You click “Activate Goal!” and a small box pops up showing a little fuzzle…
<--- That's this guy
… about to enter a perilous situation (about to fall into a pit of spikes, be crushed by a falling block of concrete, be eaten by a carnivorous plant, etc); the screen freezes just before the bad thing is about to happen and a countdown timer appears! You have two days to complete your goal: Finish Maths Assignment for College!
Only by completing this goal will the fuzzle be saved from danger. Imagine the guilt if you fail and watch the poor, cute, large-eyed little fuzzle get impaled, crushed or eaten! Imagine the shame as a message is posted to the goal stream letting everyone know you let a poor little fuzzle die. Enough to get you motivated into completing the task?
So in a nutshell, that is what Fuzzlr is all about.
The thing is, I’m at a junction: do I Quit or Continue? I have another project (inspired by Fuzzlr) for a motivational goal management tool for the enterprise. So do I re-focus my energies completely on the enterprise tool or would you still like to see Fuzzlr completed?
If you’d like to see Fuzzlr completed, go here and sign-up: http://fuzzlr.com
And don’t forget to follow Fuzzlr on twitter: @Fuzzlr
If I get enough sign-ups over the next week, I’ll hit the continue button and complete it! Either way, I’ll post the result next week.