Kimmi's developer blog

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Luebeck, Germany
My recent work and projects
14 comments
17 entries
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Kimmi
June 04, 2015
First OpenGEX-support ( alpha )  in Asset-Importer-Library
in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:

  • Node hierarchies
  • Static meshes
  • Material definitions

    You can find the importer in the Asset-Importer-Library-repository on GitHub: https://github.com/assimp/assimp

    Bone-animationa…
2,291 views
Kimmi
March 02, 2015
A simple OpenDDL-Parser
I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here:
https://github.com/kimkulling/openddl-parser

Why I started to work on a separate parser and didn't used the reference implemen…
2,756 views
Kimmi
June 26, 2014
Asset Importer Library 3.1.1. is out
I am happy to announce the Asset Importer Library 3.1.1. release. You can find the source on github: https://github.com/assimp/assimp/releases/tag/v3.1.1

You can find the pre-compiled binaries and the current release notes at sourceforge: https://sourceforge.net/projects/assimp/ .

And you can find ou…
3,508 views
Kimmi
March 27, 2013
I moved the ZFXCE2-repository to github
Just if anyone is interested in: I moved the ZFXCE2-repository from SourceForge to Github. You can find it here: https://github.com/kimkulling/zfxce2

I did some progress in the rendering system:

  • Currently the whole transformations a re done via registered transformations groups.
  • I also introduces a ba…
2,136 views
Kimmi
July 14, 2012
Assimp3.0 SDK is now released
Hi all,

I am very proud to announce our new 3.0 release of the Assimp Importer Library:

And here are the release notes:

  • New export interface similar to the import API. Supported export formats are Collada, Obj, Ply and stl.
  • New import formats are [font=arial, sans-serif] XGL/ZGL[/font]
  • A new experiment…
3,370 views
Kimmi
June 29, 2012
Asset Importer Library 3.0 is out
I am really glad to announce that the Asset-Importer-Library version 3.0 was released last week. Currently only a Source-Only package is available. The guy's from Debian asked for it and all the core-members of the assimp-team are currently really spare on time. But we will release the SDK as fast …
2,039 views
Kimmi
December 08, 2011
I will move my jornal to my private homepage
Hi,

I will move the detailed blog-posts regarding projects I am involved onto my own website: www.KimKulling.de . If their are any big new I will try to add some jornal entries here as well.

Kimmi


1,432 views
Kimmi
November 02, 2011
URI's and filesystem access
[font="arial"][size="2"][font="arial, sans-serif"][size="2"]I finished the first approach to import assets in a separate loader task and I was able to see my first imported model. Currently any kind of texturing needs to be implemented. But how can you desribe the location of a resource like a text…
2,112 views
Kimmi
September 24, 2011
Assimp is part of Debian
Hi,
just a short update from the Asset-Importer-Library. We are now part of the Debian-installation. Currently we are not part of the stable release, but hopefully we will get a lot of feedback from the linux front :-). And the last release of the Clan-Library will use our Collada-Loader. The old on…
1,614 views
Kimmi
September 18, 2011
Resource loading and a first triangle
I wans't able to update this user-jornal the last couple of weeks, sorry. Currently I am in educational holiday for three months and my daughter learned one thing at the beginning: moving. So I had to learn how to avoid bigger accidents like switching off the computer or destroy the house very vrey…
2,060 views
Kimmi
July 01, 2011
How to use the Assimp-Animation-format
[font="arial, sans-serif"][size="2"]After getting a lot of questions about the [size="2"]Assimp-animation format offered Smasherprog wrote a simple Animation-controller and published the source. Hopefully this will help others to understand how to get the animations running. [/font]
[font="arial, sa…
3,529 views
Kimmi
June 22, 2011
A first working prototype of the render-driver
After having the first vacation with our little daugther in Stuttgart ( Germany ) I restarted my work on the ZFXCE2 render-subsystem. I tried to build at first a working render-thread, who gets signaled to refresh the render window from the render-interface. This interface is the front-end used by …
1,900 views
Kimmi
May 25, 2011
Some progress, but no break through
The team of the ZFXCE2-team ( me ) mode soe progress:
  • I implemented a first initial version of the render-driver. The driver will run in a separate task, which spawn its own thread. The communication between the client like a game or a model viewer will be implemented by events. Currently the idea …
1,334 views
Kimmi
May 10, 2011
New concepts for the ZFXCE2
I made the initial commit of the ZFX-Community-Engine version 2. It conatins the new basic architecture of the ZFXCE2. It is really simple and use the following layering:
  • Infrastructure
  • RenderSystem
  • ApplicationApplication depends on the RenderSystem, the RenderSystem depends on the Infrastructure.

    The…
1,164 views
Kimmi
February 17, 2011
ZFXCE restarted: ZFXCE2
After fighting against a lot of fatal design issues I made in the first version of the ZFX-Community-Engine I started the ZFXCE2-Project. This is just a relaunch of the ZFX-Community-Engine. I will try to reuse as much code as possible to be faster in developing something that work. So I will try t…
1,483 views
Kimmi
January 26, 2011
Short update: I delivered a first prototype of the GUI-picking code
Hi,
I have delivered my first prototype of the GUI-picking for the ZFXCE. Currentl you can only pick buttons and you only will get a short message in the log. But this is the starting point. The next steps will be
  • Implement a small GUI for the Mesh-viewer to have a Load- and Quit-Button.
  • Implement te…
1,107 views
Kimmi
January 21, 2011
I moved the ZFXCE-developer-weblog to GameDev
Hi,

After writing the developer-weblog of the ZFX-Community-Engin at the sourceforge-website I descided to move it to Gamedev. Hopefully we will find some more readers for it.
The ZFX-Community-Engine is an open-source game-engine, which was started on a german game-developer-community : ZFX-Communi…
1,367 views
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