in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:
- Node hierarchies
- Static meshes
- Material definitions
You can find the importer in the Asset-Importer-Library-repository on GitHub: https://github.com/assimp/assimp
Bone-animationa…
I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here:
https://github.com/kimkulling/openddl-parser
Why I started to work on a separate parser and didn't used the reference implemen…
https://github.com/kimkulling/openddl-parser
Why I started to work on a separate parser and didn't used the reference implemen…
I am happy to announce the Asset Importer Library 3.1.1. release. You can find the source on github: https://github.com/assimp/assimp/releases/tag/v3.1.1
You can find the pre-compiled binaries and the current release notes at sourceforge: https://sourceforge.net/projects/assimp/ .
And you can find ou…
You can find the pre-compiled binaries and the current release notes at sourceforge: https://sourceforge.net/projects/assimp/ .
And you can find ou…
Just if anyone is interested in: I moved the ZFXCE2-repository from SourceForge to Github. You can find it here: https://github.com/kimkulling/zfxce2
I did some progress in the rendering system:
I did some progress in the rendering system:
- Currently the whole transformations a re done via registered transformations groups.
- I also introduces a ba…
Hi all,
I am very proud to announce our new 3.0 release of the Assimp Importer Library:
And here are the release notes:
I am very proud to announce our new 3.0 release of the Assimp Importer Library:
And here are the release notes:
- New export interface similar to the import API. Supported export formats are Collada, Obj, Ply and stl.
- New import formats are [font=arial, sans-serif] XGL/ZGL[/font]
- A new experiment…
I am really glad to announce that the Asset-Importer-Library version 3.0 was released last week. Currently only a Source-Only package is available. The guy's from Debian asked for it and all the core-members of the assimp-team are currently really spare on time. But we will release the SDK as fast …
Hi,
I will move the detailed blog-posts regarding projects I am involved onto my own website: www.KimKulling.de . If their are any big new I will try to add some jornal entries here as well.
Kimmi
I will move the detailed blog-posts regarding projects I am involved onto my own website: www.KimKulling.de . If their are any big new I will try to add some jornal entries here as well.
Kimmi
[font="arial"][size="2"][font="arial, sans-serif"][size="2"]I finished the first approach to import assets in a separate loader task and I was able to see my first imported model. Currently any kind of texturing needs to be implemented. But how can you desribe the location of a resource like a text…
Hi,
just a short update from the Asset-Importer-Library. We are now part of the Debian-installation. Currently we are not part of the stable release, but hopefully we will get a lot of feedback from the linux front :-). And the last release of the Clan-Library will use our Collada-Loader. The old on…
just a short update from the Asset-Importer-Library. We are now part of the Debian-installation. Currently we are not part of the stable release, but hopefully we will get a lot of feedback from the linux front :-). And the last release of the Clan-Library will use our Collada-Loader. The old on…
I wans't able to update this user-jornal the last couple of weeks, sorry. Currently I am in educational holiday for three months and my daughter learned one thing at the beginning: moving. So I had to learn how to avoid bigger accidents like switching off the computer or destroy the house very vrey…
[font="arial, sans-serif"][size="2"]After getting a lot of questions about the [size="2"]Assimp-animation format offered Smasherprog wrote a simple Animation-controller and published the source. Hopefully this will help others to understand how to get the animations running. [/font]
[font="arial, sa…
[font="arial, sa…
After having the first vacation with our little daugther in Stuttgart ( Germany ) I restarted my work on the ZFXCE2 render-subsystem. I tried to build at first a working render-thread, who gets signaled to refresh the render window from the render-interface. This interface is the front-end used by …
The team of the ZFXCE2-team ( me ) mode soe progress:
- I implemented a first initial version of the render-driver. The driver will run in a separate task, which spawn its own thread. The communication between the client like a game or a model viewer will be implemented by events. Currently the idea …
I made the initial commit of the ZFX-Community-Engine version 2. It conatins the new basic architecture of the ZFXCE2. It is really simple and use the following layering:
- Infrastructure
- RenderSystem
- ApplicationApplication depends on the RenderSystem, the RenderSystem depends on the Infrastructure.
The…
After fighting against a lot of fatal design issues I made in the first version of the ZFX-Community-Engine I started the ZFXCE2-Project. This is just a relaunch of the ZFX-Community-Engine. I will try to reuse as much code as possible to be faster in developing something that work. So I will try t…
Hi,
I have delivered my first prototype of the GUI-picking for the ZFXCE. Currentl you can only pick buttons and you only will get a short message in the log. But this is the starting point. The next steps will be
I have delivered my first prototype of the GUI-picking for the ZFXCE. Currentl you can only pick buttons and you only will get a short message in the log. But this is the starting point. The next steps will be
- Implement a small GUI for the Mesh-viewer to have a Load- and Quit-Button.
- Implement te…
Hi,
After writing the developer-weblog of the ZFX-Community-Engin at the sourceforge-website I descided to move it to Gamedev. Hopefully we will find some more readers for it.
The ZFX-Community-Engine is an open-source game-engine, which was started on a german game-developer-community : ZFX-Communi…
After writing the developer-weblog of the ZFX-Community-Engin at the sourceforge-website I descided to move it to Gamedev. Hopefully we will find some more readers for it.
The ZFX-Community-Engine is an open-source game-engine, which was started on a german game-developer-community : ZFX-Communi…
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