A C64 Game - Step 78
Added and streamlined all story pages. Now we have locations (mentioned) and a crude "story arc". Plus a little animation on the last two bosses. There's no higher meaning behind the locations, I just wandered about USA with Google maps ;)
Showing no code this time, since it's merely added text to existing tables.
The aforementioned animation is a simple xor call on the sprite pointer:
lda SPRITE_POINTER_BASE,x eor #1 sta SPRITE_POINTER_BASE,x
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