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Journal of Aardvajk



Archive

Entries in January 2017
09 Jan Om Module system 2 comments
07 Jan Om - postponing the worry 0 comments
05 Jan Mission Control - Om has a problem. 5 comments
04 Jan The Om Programming Language :) 4 comments
Entries in December 2016
24 Dec Om script - template special :) 0 comments
20 Dec Compile time "polymorphism" 7 comments
18 Dec Om scripting revisited 0 comments
Entries in November 2016
05 Nov Bow and Arrow beginnings [updated] 2 comments
Entries in October 2016
29 Oct View Mode implementation and wittering 3 comments
23 Oct Rag Doll is back 0 comments
16 Oct Mumbling about the Camera system 0 comments
07 Oct All Kitted Up 4 comments
03 Oct Quick Video 2 comments
02 Oct Player character re-implemented 0 comments
Entries in September 2016
28 Sep Edge Detection in my Platformer 0 comments
24 Sep Back to the Platformer (again) 6 comments
16 Sep Flight Modes experiments 0 comments
11 Sep Tweaking 0 comments
09 Sep Quick Spaceship Model 9 comments
06 Sep Keep It Simple Stupid 0 comments
03 Sep Random Caves 0 comments
01 Sep New direction (this week) 1 comments
Entries in August 2016
23 Aug Planet Engine - Frustrum Culling and Horizon Culling 2 comments
21 Aug No idea what I'm doing 9 comments
20 Aug Yet another Planet entry 0 comments
17 Aug Planet Generation - continued 4 comments
13 Aug Perlin Noise Day (week) 2 comments
12 Aug Planetary Rendering - A very basic beginning 0 comments
10 Aug Ah 0 comments
08 Aug Sky Box Added 0 comments
Entries in July 2016
23 Jul Back To The Platformer 2 comments
09 Jul Orbit - my new game project 0 comments
Entries in March 2016
31 Mar Personal Update 7 comments
Entries in February 2016
17 Feb Frustrum Culling (with video) 2 comments
13 Feb Textures and fighting with the editor 0 comments
10 Feb Seamless models - harder than it looks 1 comments
06 Feb Strip back the game 7 comments
Entries in January 2016
24 Jan Modules in the Om scripting language 0 comments
16 Jan Om: OpCodes, Varadic Functions and Reference Types 0 comments
08 Jan The "Outer Scope" problem in Om 0 comments
04 Jan Implementing "break" in the Scripting Engine 4 comments
03 Jan Some template snippets 0 comments
Entries in December 2015
12 Dec Precise Jumps 3 comments
06 Dec Edge Traversal Improvements 0 comments
01 Dec Edge Traversal 0 comments
Entries in November 2015
21 Nov Edge Grabbing 3 comments
Entries in October 2015
31 Oct Improving the player model (now with face colours! :)) 2 comments
11 Oct Edge Walking (and an amusing bug) 0 comments
03 Oct Ragdoll - It begins... (with two edits and new vids since posting) 2 comments
Entries in September 2015
23 Sep Rag Doll progress 6 comments


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