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YodamanJer's Journal

4: Adsense

Keeping Cuboidz 2D

Well, after some considerable thought, I realized that keeping Cuboidz 2D would probably be the best route to go. Finishing the game in GameMaker should be easy enough, after I test out a few more features!

I also spent some time today re-designing the ground tiles for most levels. I will simply re-color them for other levels, as well as design a few mor...

Would Cuboidz be better as a 2.5D sidescrolling platformer?

Well, I've been stuck on my Cuboidz project for quite some time. I haven't been working on it that much, because I've realized that 2D, while fun, is rather limiting to several ideas I want to implement in any of my games. Secondly, as great as GameMaker: Studio is, it has severe limitations when compared to Unity3D. For example, in Unity, you can set up...

Making good progress on new game

Well, I've learned quite a lot about how GameMaker works since I've last posted in this journal, and I've even started developing a game!It's sort of a "test" game. I chose to make this one before "A Little Epic", because it will be a simpler platformer, and have a much simpler mechanics. Here's a little video, showcasing (now defunct) graphics, and the b...

It's been a long, long time...

Well, it's been a really long time since I've posted here on GD.net, or used this journal. A lot has happened over the last year. Aside from continuing pre-production on my game project (previously known as "A Little Epic"), I've been really busy with figuring out what I need to do with my life, and trying to get things in order. I've decided to pursue ga...

It's been a while...

As the title says, it's been a long time since I've posted here. This is mainly due to the fact that I got a ton of hours at my job and haven't really had much time to sit at home and do much of any game development, let alone programming of any kind. I also discovered how addictive Minecraft can be.

Anyhoo, I've abandoned GLBasic in favor...

Multi-Platform Development!

So I haven't ordered it yet and won't be able to until next Month sometime, but very, very soon I'm getting myself a shiny new iMac. It will serve two key purposes; one is to start developing for Mac OS X with GLBasic, the other is for video editing, which is my other major hobby.

One of the things I hope to do with the iMac is to start...

Some problems with GLBasic...

Fantastic. Just when I thought this tool would be great, I discover a lot of problems with it on my current computer. It could just be my hardware (I am on a laptop, after all), but it's really annoying to have gotten so excited over it and then find some problems.

First, for some reason or another, every now-and-then GLB doesn't want to load ANY...

GLBasic - My next game development tool

My next game will not be produced with Blitz3D after all. After studying GLBasic for a few days and playing with its various demos, seeing others' incredibly impressive work and looking at screen shots and videos, I would be stupid not to go with GLBasic.

The language is a lot simpler of a switch from DarkBASIC to Blitz3D, and it also seems to be...

Introduction

Hi all!

I'm new to this forum, but I'm certainly not new to programming! I've been dabbling around in DarkBASIC for ages (since 2007) and have created a few interesting things. My main projects have included level editors and small platform games, but unfortunately I lost all of them in a crash, and even worse is that since DarkBASIC...