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SpeedRun's Journal

4: Adsense

PostMortem :MPong

I have decided to stop working on MPong. The reasons for this includeI have been working on MPong for so long that it was tough to find motivation to continue working on it.Although I was continuously adding features to the engine, I was not building up my portfolioI want to test my engine with another game and see how much of the code is actually reusabl...

New Release : Mpong

I have a new setup on the Pong Clone that I have been working.New features include Help ScreenOptions ScreenPause Screen (in game)Music and SFX The setup can be downloaded here The archive can be downloaded here

We have sound

I have written a wrapper around DirectSound to take care of the sound. I have also background music which was taken from http://www.nosoapradio.us/ I am currently working on a Options screen which allows to disable/enable the SFX and music channels and also set the respective volumes.

New Release : Mpong

So I finally got around to making an installer using nsis.The setup can be downloaded here Edit:The Archive can be downloaded here ScreenShots  

Playable Prototype

I have finally got a playable prototype up and running.
The game supports both Single Player and Multiplayer Modes.

This also means that I have the following modules finished
  • Game Logic

  • Graphics

  • Input

  • UI

  • AI
You can see the whole list here
What does making Pong...

Added Game Elements

I have added the basic Game elements which are
  • Walls
  • 2 Paddles
  • 1 Ball
I have also added a UI to display the score.

I have also written a model converter which takes an wavefront .obj file and converts it into a format which is easier to parse in my game engine. Currently the converter writes out the
the total number of...

Update

The last few weeks I have been moving my code from DirectX 9 to DirectX 11. Needless to say, it has been a time consuming process. I had to throw away a lot of my old code since DX11 changed the way things work. In the process, I ended up re-factoring a lot of my old and adding new elements.

Since I have got most of the base code in, I have started...