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Nick's Corner

4: Adsense

Octrees are a dev's best friend

I've been using an octree system for space partitioning for a long time now, and a couple of the reasons I'm using one are:
It can adapt well to any number of items in them
It only really falls down as structures get very close together (and I'm dealing with celestial objects - which have a tendency to explode or absorb each other...