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Bluefirehawk's: "Path to World Domination"

4: Adsense

Power of Music, Part 2

sooo, this week I try to write the entry drunk... yeah, I am really drunk, so don't think to harshly about any spelling errors.

This is the second part of the "Power of Music" series, but I have to disappoint you, this won't be a huge entry writing about the missing music pieces of my current project. So why did I have the need to write...

The Power of Music

Sooo.. this weeks entry is about what the title says.

Why? Because of everything.

I recently came to the conclusion that designing a game doesn't only mean designing mechanics, designing the gameplay. Good games design the feelings the player has while playing the game. And those are the games we remember, we know and love.
On the other hand, the very...

The Enemies you fight and Hellooo Plotdevice

Sooo... this is a bit of a mix post in terms of categories, since thinking about the antagonists sort of touches upon most Categories in a computer game.

Talking about enemies is one of the most obvious crossover between game mechanics, story and art. All of them are equally important to form a good antagonist, that is fun. To me, it also means the...

Why it is called Game Design...

Soooo... this weeks post originally was more on the gameplay, but first to something completely different:

As I started to think more about the engine design, I couldn't get my head around how I should switch correctly between the "overworld view" and "fight view". As it turned out, the actual problem was lying somewhere else, I...

The Fall of the old World

This is a small Update on the Lore of the Game. If you find some parts cheesy, please let me know. I first want to emphasise what happened to the World and the humans to have a solid basis to work from (and dream up more stuff later).

(If you don't care about it, come back later. The next post will talk about the gamedesing choises and analysis. Later...