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Alex.SilR's Journal

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Day 39 – [SinC] – Gun, Projectile and Animation

Mirrored from my blog (en, pt-br).

Today I started making the projectile. In fact as I couldn’t think of anything much different just following the same style.

Posted Image

Testing the projectile with the...

Day 37 – [SinC] – Gun

Mirrored from my blog (en, pt-br).

Today I kept doing the gun. I don’t have much to say, so I’ll show the prints in order of...

Day 36 – [SinC] – Gun

Mirrored from my blog (en, pt-br).

Today coming back from a break of three days I started to make a new weapon. I thought of a gun Sci-Fi very simple in model and texture, so far I’m liking the result.

Today missed very little to finish the model, actually...

Day 32 – [SinC] – Stand

Mirrored from my blog (en, pt-br).

Today I did the stand.

The stand consists of four columns, floor and three walls. In the columns I used self-illumin with the texture of the floor with a slight modification to have lighting in the creases. In the walls and...

Day 31 – [SinC] – Cube and Light

Mirrored from my blog (en, pt-br).

Today I kept doing the cube. After losing almost 2.5 days doing this cube I could reach a satisfactory result and learned a a bit of photoshop. So worth it.

Yesterday I had already finished the texture and just did not like...

Day 30 – [SinC] – Cube

Mirrored from my blog (en, pt-br).

Today I finished watching the tutorial Creating a Sci-Fi Panel. It was time consuming and difficult to follow, because I did not know to...

Day 27 – [SinC] – Floor, skybox and the cube

Mirrored from my blog (en, pt-br).

Today I started fixing a logic error in the winning script. The fix was simple and quick.

As I now have the mechanics working (minus the bugs that I did not find) I decided to start to refine the graph, leaving it the way I...

Day 26 – [SinC] – Internal improvements, Inverter/Remove gravity and remove forces

Mirrored from my blog (en, pt-br).

Today I started refactoring the internal mechanics of winning leaving it much more flexible than it was before. Now when I do the level design will be much easier.

In the winning script I ended up using the singleton (design...

Day 25 – [SinC] – rayCast fix, C# event and Demo

Mirrored from my blog (en, pt-br).

Today I started fixing the bug of the rayCast of yesterday, it was taking in the triggers of the stands causing the crosshair misaligns up with the projectile. I added the layerMask and passed as argument to the rayCast to...

Day 24 – [SinC] – Chess look, Bug DontGoThroughThings, Trigger and rayCast.

Mirrored from my blog (en, pt-br).

Today I started making a change in the look of sync, as I want to focus on the mechanics at the time I did everything a chess texture. I was pleased, because became standardized and...