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DareDeveloper's Journal

4: Adsense

Isometric View

Isometric View I render more than just the central map piece now ... and it is now an isometric view.

There are still quite a few problems with it:

I do not wait with rendering until all the images have been loaded: I update the map each time one of the 9 images is loaded.
That means it will render the map several times with errors. Not exactly a bug, that is more lik...

Added Symmetry and "Added Performance"

Did some optical changes (different heights are suggested) and the maps are now symmetrical (sometimes point, sometimes axis).


The StackExchange question helped and my ego is on the verge of being crushed. Basically I let all the timers (25) start at the same time.
That is something that even my little Java concurrency e...

I'll call it a game ...

Here it is: http://www.procgames.com/demos4/notprocatall.html (might have seen that coming if you saw the last journal entry...)

Well, it is anything but finished ... only in the sense that I will not work on it any longer ... and it is buggy as hell.
I implemented the recursive trickling of merged tiles the ugly way ... and I did add
the removal of fu...

Trickier than I thought

Combining the logic of Tetris and 2048 is trickier than I thought.

Not even figuring out what I want the program to do ...
the logic gets more and more complex and the special cases are a nuisance.

What I have so far is tiles that can penetrate tiles with the same number, tiles that merge when a block collides while same-number-tiles are on top of each...