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Beals Software

Slow Progress

Posted by , in REP Engine, Treasure House, Cyoa 19 June 2012 - - - - - - · 712 views

Well, I'm splitting my time between multiple projects, so I'm making very slow progress. This has been slowed even more by the fact that a coworker convinced me to buy Minecraft for the xbox.

Treasure House

I'm still working on a list of all of the items/characters/objects that will be needed. I've been halted by the fact that I can't come up with the last two puzzles.

I also have not made much progress with the art; I was able to update Aaron, but that is about it. Here is a shot of the two versions next to each other (old on the left and new on the right):

Attached Image


Not much to report here either. I've created a project template using some of the stuff from SAGE, so I was able to set up "tracking "using the state variable system (I should call it the "thumb system" or something instead of tracking, as most people will keep their thumb or finger in place when reading choose your own adventure books, but I digress.) When a scene is loaded it sets three state values (GoBack, GoBackMore, and GoBackAlot) to a scene asset name. When a "game over" screens is presented, it can use these state values to determine what scene to return to.

The "game over" screens are just scenes to allow for different endings. This way I'm not limited to specific wording (for example, good endings would say "Start Over" whereas bad endings would say "Try Again") or implementing a special system to allow for different images.

On a similar note, I'm going to set up a way to allow dynamic text. This would allow me to use the same game over screen with different text.

Time for me to get ready for bed.

Cyoa Engine

Posted by , in Cyoa 12 June 2012 - - - - - - · 1,146 views
Choose Your Own Adventure Game
I played a series of games over the weekend that inspired me:
(Apparently there is a 4th, but I haven't played it.)

I've played the 4th now and I really don't recommend it. Not that it is terrible, With the first three there were different outcomes (surviving outcomes rather.) Granted, the 4th installment focuses on a specific branch from the 3rd game, but I wasn't too enthused with it. I highly recommend 1 through 3 though.

It is a choose your own adventure book style game that is set in a post-zombie-apocalyptic setting and it's done really well. Anyway, it inspired me so I whipped yesterday up a little engine that will run similar games, the Cyoa Engine (Key-oh-uh.) So far it is a really simple engine; basically just a background with music and some UI controls on top, but I'm going to add a track system so that you can jump back a little and possibly some animations.

The editor is almost finished:

Attached Image

And here's a shot in-game (this was put together manually; the editor doesn't support anything beyond a scene with a background at the moment):

Attached Image

I'm still working on Treasure House, trying to finish up the items, characters, and objects and figure out the last two puzzles. I'm hoping to start working on the art for the scenes and objects within the next couple days.

For those interested, the cave image was found on wpclipart.com (http://www.wpclipart.com/geography/features/cave_entrance.png.html) via a Google Images search.