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Not dead...

4: Adsense

From small ideas....

Some time ago now I had an idea for a game which spawned from reading about a perticular graphics technique in GPU Gems 3.
I decided early on with the game idea that I wanted to target DX11 hardware and multi-core CPUs only; mostly because I was under no illusion about a fast release time and partly because I decided I wanted things to look nice thus a DX11...