Jump to content

Recent Entries

Recent Comments

Latest Visitors

View more

Pixel → Tile → World

4: Adsense

Playing around with environment lighting mockups

I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game):

http://puu.sh/gGSr4/c1948952f0.png

This is stylistic practice for a certain scene I have in-mind that'll occur about a third of the way into the game.

http://puu.sh/gGSsN/39680710d9.png

The tree shadows are facing the w...

Cross platform filepath conventions and folder organization - Suggestions?

I have alot of folders and files that I use for programming, and sometimes it's a pain when I manually have to go through them in Windows Explorer. To make it easier, I use a couple tricks:

1) I set icons to folders I use frequently, usually icons that can be at a glance distinguished from each other, so I don't even need to read the folder...

Steam Greenlight? ...and a few other things

Valve just announced a new way for developers to get onto Steam. They're calling it Steam Greenlight.

Posted Image

Basically, developers early in development start posting stuff about their game, and if the community likes it enough, they upvote the...

Strongly-typed typedefs in C++ in MinGW and GCC (C++11, GCC v4.6)

C++ typedefs are weak - they are only a simple alias of the original type, and are implicitly converted to and from the original type.

Here's a basic example:
struct Point
{
int x, y;
};

typedef Point MyPoint;
typedef Point MyOtherPoint;

int main(int argc, char *argv[])
{
Point point;
MyPoint myPoint;
MyOtherPoint myOtherPoint;

point =...

Main menu, (the corner of the) map visible, game state diagram

I can see my world again! For quite awhile (many months) while doing alot of architectural changes to my code, I could no longer see the maps being displayed onscreen because I had disabled that part of the engine. Since I wasn't specifically working on the visual side of things, I hadn't bothered to get it back working.

Anyway, yesterday I...

NomenRationarium - A tool for organizing character and area names

NomenRationarium is a tool I've made for my own usages, and the usage of my siblings. Despite us all working on different projects in different mediums (One writing a book, another writing a manga, and myself a video game), we found we had a common need: A way to organize potential character or area names.

NomenRationarium, meaning "Name...

ViewTiled - A small tool for artists

When I work on pixel art, I use MS Paint and Paint Shop Pro 11. It works fine for me making simple game graphics, though I'm sure...

Physical-lizing a digital collection

Physical-lizing a digital collection As part of my cleaning up and organizing files, as mentioned in my previous post, I decided it'd be a good idea to backup the almost 30GB of DRM-free indie games I've purchased over the past few years.

I happened to have on-hand 20 blank DVDs with cases which I...

Spring cleaning in the snow

I've been busy working on a number of small cool tools, more info on that in a future post.

I've also been busy doing some "spring cleaning" (in the middle of winter) of my computer.
My dev machine (Also known as 'my computer', seeing as it's the only one I have) is starting to show it's age (bought in the fall of 2007),...

At a distance

I'm just stepping in for a moment, to highlight the very fun game called 'At a distance' by Terry Cavanagh, the same guy who made VVVVVV ( you should go play that one too, if you haven't...