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Pixel → Tile → World

4: Adsense

Wrapping up the contest

I did reviews of every single submission, barring a few that wont run or that I couldn't download. You can read them all here.

All in all, my favorite entries are (in order of best ones first):
First place: Bubble Time (by...

Done. Finished. Completed.

You can download my entry here. The zip download:

If that link doesn't work, maybe this oen will, as a .rar file renamed to .txt:http://www.mediafire...q1811h818svrj2l

Final post before contest ends

Can't talk, too much work to do. Here's a screenshot instead.
It's the first level, with the instructions chalked onto the floor. Stupid vandals.

Posted Image

Still going...

Still going. 8 hours left.

Had one of my brothers record the song. Didn't come out great, but came out better than my attempt. Still worth it for the lulz.

Still haven't made the content I've been meaning to make. A game without content? That'd suck. I better get to it.
I've almost nailed down the player completion of the game though,...

Winding down

Things are getting nearer and nearer to completion. I still haven't made all the content yet, and still lack a few of the obstacles/enemies, but that's not anything that will bring up unexpected challenges. Content creation is just content creation after all.

My code is now laced with "if level is the first one", "if level is the...

Player dying

Here's a screenshot of the player dying.
I'll very soon have taunts appearing on the screen as well.

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The last leg of the journey

18 hours left.

I'm right now searching freesound.org for sound effects, still need to add more enemies but at least damage is working now.
Crystal can die, working on making the player die. Still haven't found a voice actor, but came up with some great lyrics and might just sing it myself....

New screenshot, moving along a bit

Made some more progress, time is running out (22 hours left, assuming I don't sleep at all... which is a bad assumption).

I also implemented the ability for the crystal to actually be defeated, but it doesn't yet trigger the end of the game - it should, in about two hours.
Level transitions are working fine. Now all I need is some content to...

Urgent request

I need someone who has a decent microphone and a humorous voice to record a song for my Community Challenge entry.
I need it by the end of Sunday, and it doesn't need to be super professional. Posted Image

The song is a Portal 'Still Alive' or 'You Have To Burn The Rope'...

Slightly better looking screenshot

I made some progress. I'm working on implementing player damage and such.

The aura under the player shows the player's damage, when it's red. When at full health, it's white.

However, at the moment the player is using a powerup which will allow him to break stuff (Internally, it's called the 'BreakingStuff' powerup....

Todo list

Need to run off someplace again, but only for a few hours.

Here's my current todo for today. However far through it I am able to get today, determines how much time I have to add additional content and polish tomorrow.

Step 1:
Setup level loading (lua script) now.

Let player kill...

Day 2 begin.... Ready? Go.

Right, so I slept in, because I needed the rest (busy day yesterday, aside from the contest). I enjoyed seeing the screenshots of the my sworn enemies fellow contestants in the main forum thread. I'm most interested in seeing how...

End of day 1

Well, I'm heading to bed.

Made some very slight progress, but also due to chronological complications (not having enough time to learn certain things), I'm tweaking the design of my game. Now it'll be more of a top-down scroller, with the hammer flying through it, avoiding obstacles and chasing down the elusive object (probably a crystal) that...

New screenshot

Back from my event, did some work, progress is slowing slightly, but I'm hoping it'll pick up again soon.

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Enemy design and Powerup design

Player powerups:

Barrior (kills any object colliding with the player)
- Player has max of 5 seconds. Player can't move while barrior is on.
- Shield is on, draining the player's seconds, until the player releases key.
- Shield recharges at 25% of what it does (1 second takes 4 seconds to charge).