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4: Adsense

Kseh Woa Iv - Post 8 - Post Un-mortem

You know... because of the undead, right? Ok let's see here... Stuff that was good:
Well first and foremost I had fun working on the game. It's the sort of feeling that reminds me why I love programming.
I was able to balance project time with real life time rather well, I think. Though I could've used more project time, I don't think I'd reall...

Kseh Woa Iv - Post 7

Seeing so many people with an entry ready to go is a bit intimidating. But it's also quite motivating. Congratulations to everyone that has their entry ready to go. 
I spent too much time last night messing around with a spell charging mechanic that before I even started working I figured that I shouldn't look into and eventually in a half finished s...

Kseh Woa Iv - Post 6

Slicer said something about hoping that everyone is approaching the polishing stage of their projects. The notion that I'll be able to focus on "polish" seems rather wishful thinking at the moment but perhaps it's not entirely out of reach. 
The player can now... I guess "evoke" is the word, a shadow orb into his hand and throw it. Currently, when th...

Kseh Woa Iv - Post 5

I'm pretty tired and so I'm planning taking this evening off from coding and getting some sleep. Except I thought that I should post something so I thought, well I did some art stuff earlier today maybe I can throw a gif together quick. And now I'm a bit in the mood to try to get more art work done. Maybe just do one animation for when the player walks on...

Kseh Woa Iv - Post 4

I'm slowly making progress but I think I'm starting to feel the weight of the work involved here. This project is on my mind quite a bit and it's starting to feel like a really long car trip. You can't quite take your attention off of trying to move forward and when a bit of a break comes you welcome it and don't really want to get back on the trail again...

Kseh Woa Iv - Post 3

Another night of questionable progress. Pretty much everything has just been trying to get things to compile. Find one piece of functionality that I want to use and that's dependent on some other code which depends on some other code and so on. I have been able to get the blank terrain laid out and some ability to scroll over the small world but that's ab...

Kseh Woa Iv - Post 2

I think last night ended up being around 6 hours work but maybe half that coding and the other half writing and trying to come up with some kind of idea. Basically, I have the various libraries and stuff together and built to a Hello World sort of state where I probably should've been the night before. 
Like I figured in my last post, I'm gonna go fo...

Kseh Woa Iv - Post 1

The twins are in bed and my work station (kitchen table) is pretty much setup. I believe the theme was announced about an hour ago and I'm very much unprepared. I had every intention of setting up a blank project last night but instead took on some wasps or hornets and couldn't get back into project mode. I'm telling myself that the aim of entering this c...

RPG Project - Post 6

Added some collision detection style logic to help better plan tree placement. Went from randomly planting around 57k trees to create an impassible forest to using only 39k trees for the same effect. Also found some settings that will be good for thinner forests when I start looking into adding more variety in the terrain.Added in some serialization code...

RPG Project - Post 4

Winter and summer screenshots. Though apparently flowers still grow during winter.  I have a whole lot of code that does in some way what I want it to but it's by no means organized to be able to intentionally create different levels yet. Layering still doesn't work quite right and I have no way to descend into the caves below. Even if I had some kind of...