Jump to content

April 2017 »

S M T W T F S
      1
2345678
9101112131415
16171819202122
23 242526272829
30      

Recent Entries

Recent Comments

View more

XXChester's Blog

4: Adsense

WOA III - Postmortem

Army of the Undead Postmortem

How did you hear about the competition?
I originally read it in the lounge but some things with work were in play that wouldn't allow me to participate so I forgot about it. I lurk the journals every morning as part of my startup routine and that is when I saw a bunch of entries about the theme.

What made you want to pa...

WOA III - Day 7 -Utter CHAOS

Day 7
Where to begin. I am only counting day 7 from when I woke up - not the 4 hours after midnight of day 6 before bed. We entered the day with a massive list of things to do....and some major bullets on the list such as these ( means completed);
[]Transitions
[]SFX
All skills
[]Deaths
Buttons
Music
Levels
Drawn
Mapped
Balanced
Death animations
A...

WOA II - Day....who know's now.

The day's are blurring together....
I have been drowning in AI pathing problems that have crippled the game. Every night I feel like I have them solved and the game appears to work and then all of sudden everything that could go wrong with the pathing is. At the start of day 6, I thought we were going to be okay and get something playable - and then it a...

WOA III - Day 3&4

**Reposted from the thread**

Day 3 was great, Day 4 was atrociously bad. I spent hours yesterday trying to fix bugs in my AI around path finding, I am using a combination of field of view, free space tracking and A*. I say trying because I thought I finally had it all working well, several hours later while working on another feature I realized it w...

WOA III - Day 2-3

Oh where to begin...the last 2 days have been complete madness but a huge amount of progress on the programming front has been completed.


Day 2
It was an interesting day but I am satisfied with the result, I was able to prototype the "fear" emotion and how to influence this. I need to further prototype this to see how fun it actually is going to be, if...

WOA III - Day 1

Start
After a full day in the office trying to focus on my enterprise work when all I wanted to do was work on the game concept, I finally was able to leave for the day to start working on a game. Throughout the day I was jotting down ideas and mechanics in a design document as they came to me between build cycles at work. As soon as I got home I went to...

WOA - My Return!

My Return!

I'm not dead!
It's been a long time since I have written any games or even written here. I continue to lurk but I've been primarily focused with enterprise software development for the past few years. Also, I was burnt by an artist for the last time and lost the desire to continue on with game development after being screwed over by 7 art...

Play Snake Rawr Rawr Free

Play Snake Rawr Rawr Free Hello everyone, some of you may have noticed that I quietly released my game Snake Rawr Rawr back in November due to it being unfinished but contract work had come in that required me to put the game on the back burner. I decided to release the game the way it was as it was already a lot of fun albeit missing some critical features that I wanted in the ga...