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Ninja GD

Watch Moles Perish

Posted by , in Completed games, XNA Game Dev 24 February 2011 - - - - - - · 479 views

Here is a link to some gameplay footage for a Whack-A-Mole game i made in XNA.

Again, the game took me about a week, and i could go on longer with dev, or i could just stop now.

Death Be to the Moles

Posted by , in Completed games, XNA Game Dev 24 February 2011 - - - - - - · 567 views
XNA, Programming, Graphics Design and 2 more...
  • Whack-A-Mole : Game Results
  • Whack-A-Mole: Start Screen
  • Whack-A-Mole: Gameplay
  • Whack-A-Mole: Game Options
  • Whack-A-Mole: Main Menu

So, for my XNA Game Programming Class we were recently assigned to make a Whack-A-Mole game.

Because i had previously written some reusable code ( To handle drawing, game states, drawing text, game objects, etc ), the coding process went pretty easy ( Although the graphics programming was a pain, just because of how picky i can be ). But because i'm a coder before an artist, it was in fact creating the art in Photoshop that really took the majority of the time. Plus because i have a high standard when it comes to quality; i may have not met this standard, but it does cause me to look over every detail, and criticize it and try to edit it and see what looks good. Im not the type to just put something together quickly and then put it out for the world to see.

The game is mostly done except for adding in maybe special moles, extra game screens, etc.. The game is at a point in development where i could call it done and be done with it, or continue on it adding extra stuff.

Screenshots in the gallery attached. I might upload some gameplay footage to YouTube later.

I'm also working on an asteroids game, for the class. Although the graphics design is going slow. I have the basic graphics done, but i'm trying to add some polish to make it all blend fine.

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