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GDC 2011

4: Adsense

AI Roundtable

I am sitting now at the AI Roundtable, between Mike Lewis and Dave Mark. These guys were part of the crew running the full AI summit, which I unfortunately missed. Roundtables are something I discovered late at last...

SPU based Deferred Shading in Battlefield 3

Waiting right now for Christina Coffin's talk on SPU based deferred shading in Battlefield 3. I hear they use DX11 compute shader heavily on the PC side, so it'll be interesting to see how they leverage the SPUs.

* Previous DICE games were forward rendered, just a few lights....