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davidkilmer
January 28, 2020
Whats next

It has been nearly three months since the last to-do list was created. It really is hard to say if it has been such a long journey because of holidays or if I am just getting bogged down. I have, all of a sudden, found it harder to wake up super early, and I am not sure if it is due to being tired …

1,796 views
usamaK
January 28, 2020
Hoops - Free android game
Hoops

Hoops is a free “Hyper-casual” game that you can find on the Google Play Store. It is an endless running style game. Easy yet fun to play. Hoops is made for anyone to play at any time. When you are really bored or waiting in a long queue, Hoops is there for you.

Playing Hoops is really simple, …

1,666 views
ZakDank
January 28, 2020
Labyrinthine – Dev Blog #6

Original Version: https://www.valkogames.com/labyrinthine-dev-blog-6/

Welcome to devblog six! Thanks for being patient guys on this one guys. Devblog #5 spanned 2 weeks due to the previous week having some internal problems that slowed development. That’s the reason this blog is out today rather tha…

2,079 views
GildedOctopusStudios
January 27, 2020
How to Batch Social Media Content When You’re an Indie Dev with No Spare Time!

Guest Post by Travis Taborek

Is this you?

You’re working 14-16 hour workdays for cents on the dollar.

You post your art and screenshots and no one notices.

Whenever you host a sale no one shows up to the party.

It’s pretty disheartening, isn’t it?

I donR…

4,130 views
ProjectTaival
January 27, 2020
Dev Diary #104 - Last Week, In Summary 03

Hello and welcome to this weeks Dev Diary!

The last week went mostly by studying topics related to the project development - here is the short summary;

526 views
jhocking
January 26, 2020
Outline Both Squares and Hexes

So I’ve been experimenting a lot lately with rendering lines on the ground, for the map in strategy and tactics games. Last post I already had this effect working for a square grid, but it wouldn’t work for hex grids because it was dependent on drawing pixels to match the grid. I ended …

3,336 views
Tom Larkworthy
January 26, 2020
Leaderboard is LIVE

You can now see the top ships using the tab at the top called leaderboard. Those URLs can be copy and pasted into the app, so you can try them out for yourself.

Read more

1,319 views
jendrikillner
January 26, 2020
Graphics Programming weekly - Issue 116 — January 26, 2020
Learning from data
  • the article presents how ordering mesh data can influence rendering performance
  • compares different algorithms developed for this purpose
  • the primary focus is on how to train these algorithms using machine learning techniques
  • analyzes the results of dif…
1,987 views
LordArt
January 25, 2020
Cleaning up the Shipbuilder

While not finished being cleaned up, the shipbuilder, one of the foundational pieces of the game has gotten the "screen maker" overhaul.  Which means the interface is far far easier to create and make alterations than before, which was by hand.  While the UI/UX interfaces originally were all hard c…

1,664 views
gdunbar
January 24, 2020
ACotGK: The Ranger’s Secret Hideout

The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you can get more information at https://prankster.com/acotgk.

This video demonstrates the party defe…

1,892 views
Tom Larkworthy
January 23, 2020
Unity Pattern: Stateless Scenes

Unity does not provide much direction on how to transfer game state between scenes. Some community suggestions are singletons, static variables or DontDestroyOnLoad. But these have other effects that you might not want. Here, I will share a pattern inspired by functional programming I call Stateles…

2,472 views
LordArt
January 23, 2020
Warmaster Line Up

Here are the current actoins of The Warmaster with the medals. Created in Clip Studio

Original post blogged on Rank: Warmaster Dev Blog.

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1,536 views
Yyanthire Studio
January 21, 2020
Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

Welcome to our thirty-ninth blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

Our last posts consisted of us going over Status Effect variables. In this one, we just have a few remaining variables to discuss,…

5,617 views
GildedOctopusStudios
January 20, 2020
A Journey into Video Game Art

Have you ever wondered how someone gets into making art for video games as a freelancer? Well today I have an interview with @IroPagis for you an up and coming video game artiest.

Hey. So alright, I’ll tell you about my journey, even though it’s kinda all over the place.I started …

2,781 views
Arcana Dragon
January 20, 2020
New Hero Added 01-09-2020

New hero added: John Shimmey, The Man Who Can Double Jump In Real Life

Click here to play Delhanro for free in your browser

2,188 views
ProjectTaival
January 20, 2020
Dev Diary #103 - Last Week, In Summary 02

Hello and welcome to this weeks Dev Diary - the Summary Edition!

I have decided to use summaries in this Dev Diary for the time being, in order to concentrate more on research, project planning and creation and less on writing about it, until I have something more major to update. My aim is to do at…

1,853 views
J4K_Jak
January 20, 2020
'U-MMMO' DevLog - Day 14

Another week has passed and more progress has been made.

I ended the last dev log on the fact that the character creation process worked but was pretty rough. I'm happy to report that has been fixed. Upon account creation, the server now assigns a new character token automatically to the player acco…

1,698 views
Daniel Lochner
January 19, 2020
? Making Money as an Indie Game Developer! - Unity Indie Game Devlog #16 ?

▼ Watch the Devlog on YouTube ▼

▲ Watch the Devlog on YouTube ▲

Hey everyone!

I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!

You can view the full playlist here.

I would …

3,470 views
davidkilmer
January 18, 2020
Update!

No, I swear, we are still alive. With the holidays, birthdays, november and december just flew by.

The october post with a to-do list has been slowly been getting eaten away. Right now, for that near three month old post, I have audio, message system, and disasters left. And of course, a handful…

1,924 views
LordArt
January 17, 2020
The Factory Screen - Can't Smite Your Enemies Without Ships

It's true, you can't smite your enemies without ships. To build ships in Rank: WarMaster, you'll need some factories, and to access your factories, you'll need the factory screen.

The factory screen will let you select factories by planet and installation and build ships by simply dragging and dro…

1,286 views
gdunbar
January 17, 2020
ACotGK: Annun City Annuncius Hall

No video this week; I’m in the middle of a big update of Annun City, the main town in Chapter 2 of the Accursed Crown of the Giant King. I like to make videos as part of testing an area, and the area has been in flux all week.

So in lieu of a video, here’s an in-progress screenshop o…

1,850 views
ZakDank
January 17, 2020
Labyrinthine Devblog #5

Original Version : https://www.valkogames.com/labyrinthine-dev-blog-5/

Welcome to our fifth installment to the devblog series. First off, apologies are in order! We had to delay our meetings due to unforseen events which in turn led to late discussions on the devblog and further delays due to availa…

1,857 views
J4K_Jak
January 17, 2020
'U-MMMO' DevLog - Day 7

It's been a quick week.

The milestone for the month was to create an account login system that stored character and item data, and be able to retrieve that data through the client.

I'm happy to report that the first major hurdle has been crossed. Albeit roughly.

As it stands now, the user can start th…

1,403 views
pabloreda
January 16, 2020
Rasterize voxels #6 I'm still working

Some points that were pending.

The format of the octree can be multilevel, keeping, instead of the color, the address of the octree that follows it, and if the octree that continues is the same, then it will be infinitely recursive, get to do a test of this and it worked.

In the first versions of thi…

3,277 views
NekrosArts
January 15, 2020
Grime & Gaslight is PUBLISHED! WOOOHOOO! *confetti is falling* (Video)

Hey folks, 

Grime & Gaslight is finally published. I can´t express how excited and happy I am. A year of development went by and here we are: 3 mounth later then my goal was, but hey… it´s ok.

If you are interesting in G&G´s gameplay, you can watch here how the story mode is like (there …

3,341 views
NekrosArts
January 15, 2020
Grime & Gaslight | Devlog #1 - Overview


 

After a malevolent cult enjoyed a continueing growth of popularity, it became a threat to all people who did not share their philosophy. In 1845, the cult had taken control by force over several city districts or even whole villages throughout Great Britain. Now, a priest is declared to sneak…

3,317 views
pabloreda
January 15, 2020
Rasterize voxels #4  Start Traverse

Among the data that are prepared before rasterizing are the masks in X and Y for each coordinate, the limits in X and Y the shortest length and the distance from the origin to the child rectangle, array of sums.

This algorithm traverse the rectangle that the cube occupies and calculates for each poi…

2,011 views
pabloreda
January 15, 2020
Rasterize voxels #5 Up and Down childrens

In the previous version of this algorithm, the way to level down in the octree was to maintain the arrangement of sums and masks for each level, calculating these numbers by dividing by 2.

In the current version there was an improvement in this aspect, instead of calculating for each level these val…

1,546 views
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