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4: Adsense

An update to say that the main character will have interchangeable parts. What this means is it will be possible to drag different equipment in the inventory window to the character's inventory representation.

This is somewhat cumbersome to do in a 2D game (in a 3D game it's pretty trivial). I have decided to bake the different equipment that the character currently is wearing/holding to a single sprite. I will need to sort the different equipment images depending on the type of equipment and the directions the character is facing. For instance, a sword will be behind the character if he is facing one direction and in front of the character if he is facing the opposite direction. Thankfully I've decided that this will only be implemented on the main character.

The reason for this feature is rather obvious. I won't have to redo all the characters graphics if I change the weapon from a sword to an axe.

This is starting to look more and more like an RPG. I thought I would create an action adventure game! Well the simple control schemes are still intact he-he.

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Aug 18 2011 02:37 AM
Il ike it! It has a bit of a Baldur's Gate vibe, so I am not surprised that you are adding more RPG elements.

How long did it take to get to this point?
Aug 18 2011 09:19 AM
Glad you like it! The Baldur's Gate games are awesome.

I've been developing Medieval Story just over a year. Began 16 June, 2010. My isometric concepts have been in the works for 4-5 years, give or take a year. This is not a full time project. I'm developing in the evenings and when I have a day or two off.

Aug 18 2011 02:51 PM
Cool! Read some more about the project. Very interesting that you code and create art. It is quite rare to be able to do both on a high level. What do you prefer, art, or programming?
Aug 19 2011 10:25 AM
I started out doing art but were more or less forced to start programming if I wanted to continue making games. Now I am quite happy to work on both fields. I feel it keeps me from going tired of a project if I can vary my work. I recently also started to get more serious in sound and music creation for my projects.

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