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Upgrade Update: Reputation Feedback

Reputation. This is a tricky subject. The site upgrade - by nature of the upgrade - is going to introduce changes to our reputation system. There is no stopping the change. The current reputation system is custom-made and is not portable to the upgrade. This doesn't mean we couldn't port it, but it's a question of ROI. Some may perceive this to be a negat....

The Little Things

The Little Things Hello world! Just wanted to show a few examples of how I have created change in my work with minuscule details. This will be a fairly short blog just to give some people an idea about how we can manipulate a scene with the little things such as lighting and props. On their own you might not even realize that they are there, but these before and after pict....

Mobile Game Reviews: Let's Talk Critical ops

Mobile Game Reviews: Let's Talk Critical ops In this daily blog-series I talk about and debate the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!Critical Ops is as close to CS:GO as you get on mobile. The fact that you can't aim down the sight makes the controls way easier, as you play online in the Team Deathmatch or Bomb game....

game utilities: introduction

To make a successful game company or studio, it is important to focus on utilities for yourself, if you are the manager, and your employees. This is important to stay competitive.In software programming, compilers and interpreters are what programmers use to write code in one language and then transform that into machine readable code. In game developme....

Reinforcement Learning

Reinforcement Learning Typically, artificial intelligence in video games does not have a lot to do with “intelligence.” The algorithms are carefully hand-tweaked to the game’s scenarios and made “good enough” to provide a decent challenge to the player. The problem with this approach is that the “intelligence” must be coded somehow. Therefore, programmers try to simplify the pr....

First day of Greenlight

So, finally, Posable Heroes got into greenlight on monday morning.Preparation: I prepared my 512x512 logo , which has to be less that 1mb so some optimization had to be done. I decided on an animated logo for extra attention. But the animated portion was small (like 30%) so the weight would not be as high. Tip: This website was very helpful to reduce....

The Battle Plan (for creative people)

As I am finally coming out of a 5 days (and counting...) long battle with a particularly annoying flu due to wildly shifting weather (go Denmark!), I was beginning to sort in my head the things I have wanted to blog about here when I, instead, was blowing ooze through half my orifices and gasping for air. I'm sorry about any mental images created by that....

Weekly update #16

Weekly update #16 Night-time improvements I did a lot of tweaks on how the night actually looks. Before the lighting was dull was dull and weird and now the night has its own source of volumetric light – moon. We find it much better this way and sometimes you just have to stop and admire the beautiful scenery.https://i2.wp.com/floatlands.net/wp-content/uploads/2017/04/b....

Ballista Legend - Ball Game (Zuma)

Ballista Legend - Ball Game (Zuma) If you have wanted to play Zuma but there is no good example we have the solution for you. We made our game with pretty graphics, different levels on interesting locations and usefull spells to help you succeed. The game gets harder with every passed level. It's perfect option for hardcore gamers. Come on and get it! https://www.youtube.com/watch?v=s_454U....

Ok... The True Final Word on Rube...

*** Ok... The True Final Word on Rube... *** I wanted the last post to be the last post of this blog, but I don't want this to end like it is ending. I though by this point injecting “One Flash of Pirate Lord” into what was being said would be at least a little funny to the audience at this point, and at least not cause a big stir. And it didn't really ca....

Milestone Complete

Milestone Complete Milestone complete. I have finished the code for the CPU turns in the game. I have begun the process now of testing the basic functionality of the game play. Once that is done there are still a few minor update I want to make (adding sound, menu animations, high scores, and performance testing) before I consider the game ready for beta testing. I have fou....

Hamster and the drone factory

In the game, transportation of goods is handled by little drones you can build/purchase at factories located across the map. You don't control these directly, so it'll require some pathfinding to get them around. Because the map is too large to cover with a (dense enough) regular grid, I generate a Poisson field with points packed with a minimal distance....

Cascapadia Closed Alpha

Cascapadia Closed Alpha Hey guys, we are proud to announce the closed alpha event starting from the 28th of April.The game in question is an FPS, it consists of a Story Mode (as most games) and a Wave Mode where you will have to survive waves and rack up high scores.In this version of the game we are looking for feedback and really looking for suggestions on what you want to see....

New Game: Flappy Trumpadore

Hello! Here at Secure Vend LLC we are thrilled to announce our newest game Flappy Trumpadore! Essentially you get to take control of Trump's runaway hair and fly it through obstacles. I have included a link to the game in the Google Play Store below: Google Play: https://play.google.com/store/apps/details?id=com.securevendllc.flappingtrumpador .

My 2.5 years journey of game development

https://scontent-lax3-1.xx.fbcdn.net/v/t31.0-8/17492545_1508350919178208_5544166715784542887_o.jpg?oh=7713b8479450012c2110c2af448c940f&oe=598EC0D7 Hello all, Just thought that I would share a bit about my game development experience in these past 2.5 years to those that are willing to listen. Hopefully someone finds this interesting or helpful. 2.5 y....

Hidden gold

Hello.I did a little something the past few days. It is a cave made with polystyrene. I cut some pieces, scratched them with a knife to shape them: I did two bridges and some details with wood and wire: I then painted and glued the different parts: I finished the sides using glue, salt and paint: I added a wire tree and some rocks: And I now have....

Sky Plankers #1

Sky Plankers, like many other mobile games, was made to be a long shot. The process in making this game took about 2 months to design. We intended to make more than 50 playable characters for release, but that was just out of the question..The UI design as well as the art work took a month itself. Thats 1 guy doing it all might i add. Then coding and sett....

Explore, Fight and Conquer: Starfall Tactics invites you to the Character Test!

Explore, Fight and Conquer: Starfall Tactics invites you to the Character Test! Hello all, we are happy to welcome you in Starfall Tactics blog on Gamedev.net! You could have already seen some info about the game on Gamedev.net forum , but let's add a short description for those who don't know anything about the game and our small independet studio: We'll start our blog from a test invite post and will add some work in progress artic....

DeepHive Corporation - Live on Greenlight!

Hey everyone,It took us way longer than we'd like it to, but here it is!DeepHive Corporation - Greenlight For those of you who didn't catch my last post, the game is Any votes and shares are very welcome!Thank you!I intend on updating it in the next couple of weeks.https://www.youtube.com/watch?v=hAqYYoZUbSI.

What To Use For Android Game Development

The Android play store is saturated with a wide range of games from simple Candy crush saga to the complex game like Dead Trigger 2 and Hitman Go. With the rapid growth of Android devices, the development of Android games has increased swiftly. Basically, there are some basic key elements that help to these Android games so successful. • The right tool fo....

Hello!

Hello! Hey guys, We're new to the neighbourhood so just wanted to say hi . We're a 2-man indie developer group working on our very first game called PiN; a horror-inspired action platformer game, coming to Xbox one, Android and iOS. Think Super Meat Boy meets Limbo meets...something flashy. And you have PiN. Originally we were only developing for mobile, but a....

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