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About this blog

This particular journal will follow my first games designed using Game Maker, and the thought processes and concepts that went into them!

Entries in this blog

 

March 9th, 1:00 AM

Just got done doing some character development exercises for a game I'm designing called "Dirty Harey" (it's a working title, admittedly). It's a game that was inspired by 3D/2D sidescrolling platforming, like Little Big Planet, with a similar sort of feel to the old Rocket Knight Adventure games. And, best of all, it combines those with my love for zombies so it's something that's a little different for me design-wise but hits all my soft spots.

Honestly, as much as I would really love to put a build of my passion project in my portfolio, I know that it's such an epic undertaking that me on my own could never do it. It's something that I either need to win the lottery and spend millions of dollars to have it made, or do it the hard way and get a job and work my way up so I can finally pitch the idea. Don't get me wrong, it's an idea that would not only sell but be a great game. I have TONS of confidence in it, but it's a long time coming. So, until then, Dirty Harey is a design that I could do sort of fully on my own, though I'd probably have to cut the 3D from the description and deliver something similar to a 2D sidescroller, which I have no problem with, but wouldn't do it true justice.

But what I was thinking of doing was getting small team of students of grads together to get it done, so that we could all have something to put in our respective portfolios. We would only have one person filling each position to get it done, so that nobody's fighting over programming or lead design credits. I think that it would be a great idea, and I already have a good friend that is fully able of delivering the sound design, so it could definitely happen.

Where to find a programmer, and an artist??? If anybody reads this who's interested, drop me a line. Let's make something awesome that will benefit all involved. Until then, baby steps...it's a theme you'll see a lot on my blogs and social sites.

pvaughn87

pvaughn87

 

February 15th, 2011. Midnight.

Three nights ago, I downloaded Game Maker. This will probably be just one of the many tools I teach myself to use, but I figured I would start with something that was intuitive and simple to use to ease myself into the processes. Repetition, trial and error and brainstorming is my goal with these games, but I do hope that they won't all be disposable. Hopefully this will be a good chance to get the designer part of my brain and heart kick started, and I can really dig my teeth into the whole idea of what I should be doing with my life.

I find that I've followed a certain mindset up until this point, and while I've come up with many great ideas for my opus, Sanctuary, this past year, I need to expand my thinking a little. I'm still getting used to the idea of what my job really entails, and I must face the facts that I must prove myself up and down before I can get the opportunity to work on the game(s) that I truly desire.

So, this is the start of another new chapter, a new skin emerging on my body. Finite Math is killing me right now, so I don't know how much time I will have to do many designs in February. I'm hoping to view the tutorial and conceptualize my first design in the next week or so though, so I can get this all started. It begins!

pvaughn87

pvaughn87

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