Codex of the Modemancer

ars de ludum vestibulum
3 comments
10 entries
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modemancer
May 30, 2012
Should've been easy: Autocomplete text in a dialog box
A few weeks ago I threw up a quick example about dynamically building Expandable Lists, using a simple app called TopicNotes. While it is simple, I like to tinker with it here and there to test features I'm unfamiliar with. About a week ago I was playing with TopicNotes and decided pretty quickly …
1,685 views
modemancer
May 09, 2012
Digital Bones--Digging in my Game Graveyard
So I've been plugging away on the same laptop (Toshiba Satellite with Windows Vista) since about 2007. Yes, it's 5 years old, and has far outstripped the longevity of any other windows machine I've owned. That point aside, like a digital archaeologist, I came across some long forgotten directorie…
1,322 views
modemancer
May 05, 2012
Focus, Focus--Design Documents Can Help
I've been programming as a hobby off and on for over 10 years. To this day, I consider myself an "advanced beginner." My gateway into programming began with C++ and a copy of Ian Parberry's Learn Computer Game Programming with DirectX 7.0 (a very, very good book in my opinion). When I started to…
1,495 views
modemancer
May 01, 2012
Coding Android Dynamic Expanding Lists--glad that's over (AGAIN)
One of the GUI elements I wanted for Titan Trivia was an expandable list for the Trivia question categories and subcategories. Easy enough to do, or so I thought. All the example code that I found online and in my texts were filled with pre-defined data. In other words, you had to know beforehand…
2,689 views
modemancer
April 27, 2012
Just finished a program...to help finish a program
Several years ago, when I first started to explore the idea of game programming, I picked up a copy of Real Time Strategy Game Programming Using Direct X 6.0, by Mickey Kawick. I was fairly new to programming, and at the time RTSGP was a bit advanced for me in places, though I did pick up some rea…
1,341 views
modemancer
April 25, 2012
Ready for Google Drive? Sorry, not you.

My Google Drive isn't ready?


[font=Arial, Verdana, Arial,][background=white]&#60[/background][/font]gripe>Not classy, Google.[font=Arial, Verdana, Arial,][background=white]&#60[/background][/font]gripe>



25 April Update: Got my Drive today. All is well. Installed Drive Apps on the Xo…

1,830 views
modemancer
April 24, 2012
Game Interface Evolution
I know I'm not the first person to make this comparison, but game design is very much like writing a book. You go through drafts, and in the beginning it's more important to focus on function than it is on presentation. Placeholder art can be invaluable even if it looks strange at the time. I wa…
1,697 views
modemancer
April 22, 2012
Titan Trivia Nearly Complete
Finally almost finished with Titan Trivia--the first stab at an Android game. The concept of the game was easy to come up with--it was something I really wanted for myself, and couldn't find an Android trivia game out there that offered what I wanted. I even put together a design document to gath…
1,129 views
modemancer
April 11, 2012
Titan Trivia -- my first Android App is nearly complete!
After several months of on-again, off-again programming, I'm nearly finished with my first Android game--Titan Trivia. Titan Trivia started as a learning exercise--I had never programmed in Java before, and a trivia game seemed simple enough. Thankfully Java is similar enough to C++ that the tran…
1,429 views
modemancer
April 06, 2011
Android SQLite development
Spent some time getting to know SQLite a bit better tonight. I have code that reads an xml file and drops the data into a sqlite database. That works fine, but what I needed was to be able to 1. Create the database from the XML prior to distribution (wasteful to send xml with the program only to …
1,174 views
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