Unlike the Xbox 360 version of Genix, The PC edition allows us to give more game for your buck. With the release of the latest patch came a small piece of software that is designed solely for creating your own levels for the game for purpose of sharing and loading them to extend game play adding mo…
After months and months of slaving away trying to build something we think people would actually play, I am proud to announce that Genix our first ever commercial game will be making it's way to the stores next week! Genix is an action packed twin-stick shooter game that takes the space invaders co…
Even when an event is small, it doesn't mean it's insignificant. Today Rob passed me a model he had textured and animated, and for the first time I was able to import it, and show it animating in our game engine Phobius. Yep this is a small achievement, but for us it means volumes, this means that …
Hey everyone! Today is quite big for my team and I as we have released the first alpha of a jewel clone we have been working on, it's written in XNA 4.0, and is built on the reach framework, so it should run on most peoples computers. So make sure to get over to the game's website, and download a c…
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Hi everyone, If your not yet familiar with the projects we are currently working on, the video above will …
Hi everyone, If your not yet familiar with the projects we are currently working on, the video above will …
After a few days slogging it out, I'm pleased to announce that the new website for our flagship project is now
online! Phobius3D is a all purpose game engine written in XNA, please make sure to check it out at the
following address:
http://phobius.xpod.be
Aimee.
[quote]
Since I posted this article, I was approached by the creator of FmodSharp and since he has joined our games development team (thanks Marc-Andre!). Also as the project is now fully active again, the file's I originally provided on my website are out of date, and thus instead I have provided a…
Since I posted this article, I was approached by the creator of FmodSharp and since he has joined our games development team (thanks Marc-Andre!). Also as the project is now fully active again, the file's I originally provided on my website are out of date, and thus instead I have provided a…
Today I posted a new topic on the forum to explore the possibility of taking on new team members to build the first title that will use the BaseOne engine, I think I've added enough information in there to make sure people are aware of what were really asking for, however I'm also a bit weary as to…
As this is my first entry, I'm going to introduce myself. My name is Aimee Bailey, I am 26, and I am a coder from the north-west of England. I'm currently employed as a web-developer, although I do also own a software company that is getting it's feet off the ground at the moment. My main focus is …
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