This week we've worked hard on making our game more playable, mainly fixing bugs. We've also been playing around with a different setting than the desert one, and this one turned out nice. We've also added 'god ray' graphic effect (seen slightly in the screenshot below). Overall the game is progres…
So we will show off this weeks progress, most of the week has been to optimize and fix some lingering bugs. But we did actually have time to implement a really cool radar, it works great. The idea behind the radar is to be an purchasable addon to the tank(bought with ingame currency acquired by com…
This week we have been working hard on creating and AI. Turns out we over achieved it, as of now the AI is super aggressive and accurate. I guess we will have to tweak this for later. All the models in the game at the moment are placeholders, we will add correct models when they are finished. As I …
So, what is project 'Massive'? It's a tank arena game, is the easy answer. We aim to have a lot of different futuristic tanks and weapons, as well as a variety of arenas. We are currently in the beginning of our development, and we see the project as a learning experience and entertainment. More de…
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