r1ckparker's Journal

Development of a 3D maze game
57 comments
2 followers
48 entries
Advertisement
r1ckparker
April 23, 2012
Website
New website is up, hopefully will add more information later, at the moment there's just some basic info and screen shots

http://deepfall.moonfruit.com/

Another job crossed off my list!
1,450 views
r1ckparker
April 22, 2012
3D test
Thought I'd try and convert my game to 3D, as it would lend itself quite well to that perspective. Turns out it was quite easy and it looks great! Maybe I'll write a Nintendo 3DS conversion?!




Read more in r1ckparker's Journal
1,494 views
r1ckparker
April 20, 2012
More updates...
I decided to make a 'to do' list of what is still left, and I was kind of depressed to discover that I could list 18 items just off the top of my head.

So I'm making a start on some of these, which includes a title screen, logo and proper name. Up until now it has just been '3d dungeon' or 'my game…
1,179 views
r1ckparker
April 15, 2012
Dungeon Update
I've been working on the combat, I've streamlined it to make it 1 character and 1 monster. It was getting too complicated, I had 4 characters and up to 4 monsters, trying to manage inventory and decide which character was attacking which monster was a headache.

I've put all the items into the game,…
1,523 views
r1ckparker
January 20, 2012
Progress
I've not updated for a while, but I've been hard at work. I've added character stats and a character sheet, I've added keys and locked doors, icons for items, I've made a start on the combat and put some monsters in, it's coming along great now and starting to look like a proper game.

Screenshots a…
1,162 views
r1ckparker
July 05, 2011
Wizardry
1,014 views
r1ckparker
June 29, 2011
Monster graphics
Now I know how many and what type of graphics I need, and I can start replacing my scratch graphics with finals. I downloaded a royalty free model and wrote a quick display program which shows the model and exports it to a bitmap. I then loaded these into Photoshop, tweaked them slightly, added s…
811 views
r1ckparker
June 21, 2011
Bugfixing
Had a horrible bug which destroyed my maze, took me a while to hunt it down and fix it. Turns out it was just 1 character in my code which was in the wrong place. I also took this opportunity to tidy things up a bit, do some more optimisation etc.

I stumbled across this interesting article about t…
961 views
r1ckparker
June 16, 2011
Title music
As development continues, I've been forced to think about all the stuff as a gamer you don't usually think too much about, like UI graphics, icons, title screens, music, sound effects etc.

I've done some music for the title screen, which you can listen to below. I wanted to to be synth-y and slight…
910 views
r1ckparker
June 13, 2011
The importance of backups
This is just a reminder and some advice to all you developers, make sure you backup your data. Stop for a minute and think - what would happen if you lost your hard drive? If you were flooded? Shark attack:? OK maybe not but you get the idea. Something dramatic happens and your computer is tras…
1,623 views
r1ckparker
June 12, 2011
Starting the game from the beginning
Last week I did a bit of work on lighting and applying normals to my walls. This gives the impression that they are made up of more than just a flat polygon. However because the viewpoint is so fixed (at 90 degrees and no vertical movement) it's really difficult to tell that the normals are even t…
742 views
r1ckparker
May 30, 2011
Pathfinding
I've been on holiday this week, so not got much done. Last time I got monsters in and randomly walking around, but when they see the player they should walk towards him and this calls for pathfinding.

There's a fantastic page here which explains how it works.

http://www.policyalmanac.org/games/aStar…
1,305 views
r1ckparker
May 11, 2011
Monsters!
It was surprisingly easy to get the monsters in and animated, and facing the correct direction in relation to the player. Basically the player has one of 4 directions (0, 1, 2 and 3) and the monster has 1 of 4 directions (0, 1, 2 and 3) and you subtract the monsters direction from the players dire…
1,209 views
r1ckparker
May 07, 2011
Combat
Have made a start on the combat today, I have populated the maze with a random amount of monsters and when you bump into one, the combat routine is called.

Currently it's realtime and you have to manage your heat compared to how much damage you can do. I am going to add a 'block' function and I als…
962 views
r1ckparker
May 01, 2011
FPS update
Wow a whole 14fps quicker! But I still need to do some work to get it up to 60fps. Perhaps that is too high for a netbook, perhaps it only needs to be 30fps?
841 views
r1ckparker
May 01, 2011
Optimisation
The plan is that eventually the game will be ported to iPhone/android but currently the target is a netbook. These devices have quite low graphics capability and are slower than regular desktop machines.

I've been testing my game on my netbook and as I've been adding stuff its been gradually gettin…
803 views
r1ckparker
April 30, 2011
Inventory Screen
I've been working on the inventory screen today, have added -

Tooltips - when you hover the mouse over an item it will show you the details
Icons - each item is represented by a unique icon. This icon is displayed on the Inventory screen
Drag and Drop - You can click an item and drag it to another …
1,072 views
r1ckparker
April 29, 2011
Maze Game
This is my 3D maze game. It is designed to feel like an old-school RPG such as Dungeon Master, Eye of the Beholder, Dungeon Hack etc. I am posting this blog mainly to force myself to actually finish it, otherwise it will probably disappear into the ether like so many other projects I've started!

I…
901 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement