New website is up, hopefully will add more information later, at the moment there's just some basic info and screen shots
http://deepfall.moonfruit.com/
Another job crossed off my list!
http://deepfall.moonfruit.com/
Another job crossed off my list!
Thought I'd try and convert my game to 3D, as it would lend itself quite well to that perspective. Turns out it was quite easy and it looks great! Maybe I'll write a Nintendo 3DS conversion?!
Read more in r1ckparker's Journal
Read more in r1ckparker's Journal
I decided to make a 'to do' list of what is still left, and I was kind of depressed to discover that I could list 18 items just off the top of my head.
So I'm making a start on some of these, which includes a title screen, logo and proper name. Up until now it has just been '3d dungeon' or 'my game…
So I'm making a start on some of these, which includes a title screen, logo and proper name. Up until now it has just been '3d dungeon' or 'my game…
I've been working on the combat, I've streamlined it to make it 1 character and 1 monster. It was getting too complicated, I had 4 characters and up to 4 monsters, trying to manage inventory and decide which character was attacking which monster was a headache.
I've put all the items into the game,…
I've put all the items into the game,…
I've not updated for a while, but I've been hard at work. I've added character stats and a character sheet, I've added keys and locked doors, icons for items, I've made a start on the combat and put some monsters in, it's coming along great now and starting to look like a proper game.
Screenshots a…
Screenshots a…
Now I know how many and what type of graphics I need, and I can start replacing my scratch graphics with finals. I downloaded a royalty free model and wrote a quick display program which shows the model and exports it to a bitmap. I then loaded these into Photoshop, tweaked them slightly, added s…
Had a horrible bug which destroyed my maze, took me a while to hunt it down and fix it. Turns out it was just 1 character in my code which was in the wrong place. I also took this opportunity to tidy things up a bit, do some more optimisation etc.
I stumbled across this interesting article about t…
I stumbled across this interesting article about t…
As development continues, I've been forced to think about all the stuff as a gamer you don't usually think too much about, like UI graphics, icons, title screens, music, sound effects etc.
I've done some music for the title screen, which you can listen to below. I wanted to to be synth-y and slight…
I've done some music for the title screen, which you can listen to below. I wanted to to be synth-y and slight…
This is just a reminder and some advice to all you developers, make sure you backup your data. Stop for a minute and think - what would happen if you lost your hard drive? If you were flooded? Shark attack:? OK maybe not but you get the idea. Something dramatic happens and your computer is tras…
Last week I did a bit of work on lighting and applying normals to my walls. This gives the impression that they are made up of more than just a flat polygon. However because the viewpoint is so fixed (at 90 degrees and no vertical movement) it's really difficult to tell that the normals are even t…
I've been on holiday this week, so not got much done. Last time I got monsters in and randomly walking around, but when they see the player they should walk towards him and this calls for pathfinding.
There's a fantastic page here which explains how it works.
http://www.policyalmanac.org/games/aStar…
There's a fantastic page here which explains how it works.
http://www.policyalmanac.org/games/aStar…
It was surprisingly easy to get the monsters in and animated, and facing the correct direction in relation to the player. Basically the player has one of 4 directions (0, 1, 2 and 3) and the monster has 1 of 4 directions (0, 1, 2 and 3) and you subtract the monsters direction from the players dire…
Have made a start on the combat today, I have populated the maze with a random amount of monsters and when you bump into one, the combat routine is called.
Currently it's realtime and you have to manage your heat compared to how much damage you can do. I am going to add a 'block' function and I als…
Currently it's realtime and you have to manage your heat compared to how much damage you can do. I am going to add a 'block' function and I als…
The plan is that eventually the game will be ported to iPhone/android but currently the target is a netbook. These devices have quite low graphics capability and are slower than regular desktop machines.
I've been testing my game on my netbook and as I've been adding stuff its been gradually gettin…
I've been testing my game on my netbook and as I've been adding stuff its been gradually gettin…
I've been working on the inventory screen today, have added -
Tooltips - when you hover the mouse over an item it will show you the details
Icons - each item is represented by a unique icon. This icon is displayed on the Inventory screen
Drag and Drop - You can click an item and drag it to another …
Tooltips - when you hover the mouse over an item it will show you the details
Icons - each item is represented by a unique icon. This icon is displayed on the Inventory screen
Drag and Drop - You can click an item and drag it to another …
This is my 3D maze game. It is designed to feel like an old-school RPG such as Dungeon Master, Eye of the Beholder, Dungeon Hack etc. I am posting this blog mainly to force myself to actually finish it, otherwise it will probably disappear into the ether like so many other projects I've started!
I…
I…
Advertisement
Popular Blogs
Advertisement