r1ckparker's Journal

Development of a 3D maze game
57 comments
2 followers
48 entries
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r1ckparker
May 22, 2019
Deep Sea Encounters - Post Mortem

I've pretty much finished my entry, called Deep Sea Encounters.  I'm pretty happy with the way it turned out, as with all these things there's stuff I could do better but time and budget unfortunately make it the way it is.  Stuff I would have changed - 

Proper 3d graphics instead of 2d

2,489 views
r1ckparker
April 25, 2019
Perfect Circle

Sin and Cos are a programmers best friend!  I was looking at other games for inspiration and I saw this image from r-type

A circle of aliens spins around the player and you have to shoot them from the inside.

To calculate the points of a circle is quite easy, the calculation is - 

2,280 views
r1ckparker
April 21, 2019
Controlled Randomness

You probably want a bit of randomness in your game, for example when enemies shoot a bullet or how long an explosion lasts.  However sometimes you want it to be the same every game, so the player will know that an enemy will enter the stage and always shoot a bullet.  You want some randomness, b…

2,917 views
r1ckparker
April 15, 2019
Graphics - re-using assets

I watched an interesting video on Youtube, showing how iD software re-used assets in their sprites for Doom and how some monsters contain bits of other monsters.  Working quickly and efficiently is a top priority for game developers, especially if you work on your own. 

Video

I needed a …

2,343 views
r1ckparker
April 14, 2019
Waves and Collisions

I wanted the game to have waves of enemies, where 4 or 5 of the same type will appear and move in a predictable pattern towards the player.  I placed some enemies in the stage and it was getting a bit tiresome moving them around if I wanted to move a wave to a different part of the stage.  So in…

3,612 views
r1ckparker
April 10, 2019
Shaders

I'm going for a slightly different underwater theme with my game, as I thought it would offer a nice change to the usual space ships.  I wanted to do a swirly background effect to mimic water.  I guessed I could do it with shaders and after a bit of googling I found a suitable effect.  I dropped…

2,374 views
r1ckparker
April 04, 2019
Parallax Scrolling

I implemented some horizontal scrolling and found that it was not smooth and juddered about, and I realised my timings were out.  I have a viewport on the level and this scrolls to the right.  

The timing of these were not in sync, so I had to re-do the timing.  I don't want to scroll the mi…

2,147 views
r1ckparker
April 01, 2019
Gamedev Challenge - Shooter with no weapons

The requirement is to create a horizontally scrolling shooter game with no weapons.  I thought that I could have the enemies shooting at you and you could use their own bullets against them.  If you had a shield, you could reflect the bullets back.

I created a quick demo and generated some b…

3,661 views
r1ckparker
February 09, 2019
Psy post-mortem

For a quick game, I'm happy with the results, it could be much better in a number of ways but in such a short time frame it's OK.

I would love to implement smoother scrolling, more monsters, more wall variety, more levels.  

Overall I didn't have many problems, it was pretty straight for…

2,302 views
r1ckparker
February 08, 2019
Dungeon Challenge Part 5

A quick word on sound effects.  I found a fantastic online tool which allows you to create retro sounding effects.  You can randomly create a sound then there are lots of tools to tweak the sounds to make it exactly how you want.

I created some sounds and saved them as WAV files.  I found th…

2,024 views
r1ckparker
February 07, 2019
Dungeon Challenge Part 4

Not long to go now!  Today I spent a couple of hours on the game, and added a few new features.  Monsters now drop loot, either gold, spell scrolls or health potions.  I added treasure chests which can be collected and give you gold.

I also added a title screen and instruction screen, did so…

1,432 views
r1ckparker
February 04, 2019
Dungeon Challenge part 3

I've put in collision detection so you can't walk through walls and I added some skull monsters, which roam the maze.  If a monster sees you, it will walk towards you, otherwise it will go in one direction, until it hits a wall.  It will then choose a random new direction.

It's all coming to…

1,473 views
r1ckparker
January 31, 2019
Psy - part 2

I have designed a simple map which is stored in an array, 0's represent corridors (empty space) and 1 is a wall.  The player can face 4 directions, North, East, South and West.  I am checking the player's X and Y position and their direction and drawing wall sprites from furthest away to nearest…

1,485 views
r1ckparker
January 28, 2019
Psy - Dungeon Challenge Game

I'm going to have a go at the Dungeon Challenge, and I thought I could produce a game in the time scale required.  I have a confession to make, I have made a dungeon game before.  Deepfall Dungeon was a game I wrote a few years ago and it was a retro style 3d dungeon adventure game.  There are s…

2,025 views
r1ckparker
April 22, 2014
Thanatos - the Dragon - old stuff
This is an old demo I put together for a Retro Remake competition, never did anything else with it.

2,628 views
r1ckparker
April 12, 2014
New Game - Charge!
Hi everyone, even though I haven't been blogging it, I have almost completed my latest game, Charge!

You play as a sorcerer on a tower who must defeat incoming enemies by throwing spells at them. The full game will have 20+ levels, story mode, 3 difficulty levels, extra weapons and spells.

You can do…
2,395 views
r1ckparker
January 20, 2013
Games that will never receive a sequel
A departure from my usual ramblings, I'm going to share with you some of my favorite games which will never receive a sequel. Some games roll on and on, and have been with us since the dawn of gaming. And then you have the modern yearly updates which just roll on and on - Call of Duty, Need for Sp…
3,036 views
r1ckparker
January 18, 2013
Teaser
1,790 views
r1ckparker
December 27, 2012
Updates to existing games
As well as starting a new project, I am quite keen to keep supporting my existing games, to that end, I have updated Deepfall Dungeon with some new features -

Improved graphics
More monsters
New game mode - Game Plus
Various improvements and bug fixes

I have also produced a new video which shows off the…
2,726 views
r1ckparker
December 14, 2012
New Project - the importance of prototyping?
So now my game is complete, I'm ready to start another project. I've had a few ideas about game structure and what I want to do, but I haven't really settled on anything yet. I usually like to prototype my games, before I start them, this gives me an idea of how long the game will take to code, w…
1,888 views
r1ckparker
November 18, 2012
Deepfall Dungeon released!
Deepfall Dungeon is a 3D first person fantasy role playing game. You have entered the dreaded Deepfall Dungeon and must find the exit! Along the way, you will fight monsters, find treasure, cast spells and build your character from a nobody to a legend! Will you make it out alive? Features - Hundre…
3,498 views
r1ckparker
November 05, 2012
Concept art
I'm on the verge of releasing my game, I've been playtesting, balancing and bug fixing and it's almost ready.

To celebrate I'm showing you guys some concept and unused artwork, I always enjoy this kind of thing from proper devs, so enjoy!
2,305 views
r1ckparker
October 28, 2012
Play Testing
It's been a while so I thought I'd post an update, still working away on the game, today I have been playtesting and balancing. I don't want it to be too difficult and I want it to get harder as you progress. So I have been playing it from the start, making sure there are enough health potions, t…
2,008 views
r1ckparker
August 06, 2012
Spreadsheets
Wow, making an RPG is hard. I mean you have to be a master of databases and spreadsheets, just to keep track of everything. I have a list of 250 items, all of which can be customised, lists of monsters, to hit tables, spells, abilities, status effects and all these things have to interact with ea…
1,825 views
r1ckparker
July 21, 2012
More bug fixing
Found a horrible bug which only affected people who downloaded the demo (everybody then!). Apparently Windows does not let you save files to the installed program folder, and unfortunately that's where I was saving a text file which holds the controls and the screen resolution information. The ga…
1,927 views
r1ckparker
July 19, 2012
Deepfall Dungeon early demo now available
You lucky people! Get early access to the demo, available now on Indie City, the release date is still 2 weeks away but I want to get some feedback and find out what features people would like to see in the final version.

Download from here

http://underground.indiecity.com/game/deepfalldungeondemo

Pl…
2,057 views
r1ckparker
July 15, 2012
Promotions
I wanted to have a bit of a break from programming, so I decided to start promoting my game. I've set a release date and made a Facebook page, updated the web site and added a link on the 'Announcements' forum.

Any other suggestions as to where I can post a link to my game?

I've been doing a lot of…
2,053 views
r1ckparker
July 07, 2012
Deepfall Dungeon - 3d models
Originally I planned for all the walls to be flat 2d polygons, with a plain texture placed on top. This means I don't have to worry about making 3d objects, texturing them, placing them in the world etc.

However my artist is amazing and he has made 3d models before. He has made some units which …
2,607 views
r1ckparker
June 05, 2012
Deepfall Dungeon - Normal Mapping
I've spent this weekend updating the lighting and effects, I've added Normal Mapping to all the walls and it's looking good now. It took me a while to make it look right, either it was too dark or too bright but I think it's just about there now. These effects can be turned on and off by the play…
2,215 views
r1ckparker
May 13, 2012
Dungeon Update
I've finished adding magic into the game, it's based on the character's current level, any character will be able to cast basic spells, but as you advance you can only cast higher spells if you invest in your 'magic' skill.

Magic spells are limited by points, so you can't go round the dungeon blasti…
2,002 views
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