So, I've kept working on the new website, and although it's currently in a prototype stage, it's already so much better than that blog crap I was using... ok, maybe I'm exaggerating, the blog thing was actually kinda cool because it automated everything for me... and for some reason it seems to get…
Ok, so I've decided to revisit the issue of redisigning the Sphere Games website... so far it's going OK... although today I did a lot of research into ready-made CMS packages and couldn't find any that I liked enough, and the one I liked the most, had pretty good modules that would've been great i…
Ok, so my motivation has been low the past couple of days, I find that this happens whenever I lose my train of progress... I went to the beach over the weekend, which halted all work I was doing, now that I'm back, I haven't quite felt like working... it's terrible. Vacation is a double edged swor…
I submitted a news item about the LUA tutorial, I want as many people who are interested in adding LUA to their games to check it out. But the news item has not been displayed... is it that these type of news are no longer published? I remember a few years ago when I submitted news about the skydom…
I just got back from a nice weekend at the beach. I feel very relaxed and ready to start working a lot.
I haven't received any replies to the easyshots surey, I really want to improve it, and I can't think of a better way than by asking people who have tried it, or are currently trying it, what they…
I haven't received any replies to the easyshots surey, I really want to improve it, and I can't think of a better way than by asking people who have tried it, or are currently trying it, what they…
Hello everybody!
I'm trying to get some feedback on EasyShots in an effort to improve it. As an incentive, I've decided to give anyone that fills out the survey a 50% discount.
All you have to do is fill out this short survey (8 questions):
Survey
And at the end you will receive a code to collect your…
I'm trying to get some feedback on EasyShots in an effort to improve it. As an incentive, I've decided to give anyone that fills out the survey a 50% discount.
All you have to do is fill out this short survey (8 questions):
Survey
And at the end you will receive a code to collect your…
I'm happy to share with all of you that I just released a new tutorial. Using LUA with C++
It's based on the implementation of LUA within SGE which I believe is very easy to use, so I hope that the people who read the tutorial think so too.
I also added a tutorial on texture management, previously, y…
It's based on the implementation of LUA within SGE which I believe is very easy to use, so I hope that the people who read the tutorial think so too.
I also added a tutorial on texture management, previously, y…
woo! I just finished writing a new tutorial... I'm not gonna give it away just yet, I still need to package it up, add the links to the web page, send out formal announcements and do a little dance.
None of which I'm going to do right now cause it's almost 4am, which means something to some people..…
None of which I'm going to do right now cause it's almost 4am, which means something to some people..…
I've pretty much decided that I really don't like the new layout for Sphere Games. I didn't receive as much feedback as I would've liked, so to me that says that it either sucks or it's merely OK, and I do not want to settle for OK. So I've decided that I will very likely stick to a more traditiona…
I've been plugging away at the changes requested by the VOIP company, it's been going well, even though it's not the most fun work there is. At least they pay well.
Communication with them is a little messed up though, I ask "do you need this X thing to change?", they tell me "no, that's fine", then…
Communication with them is a little messed up though, I ask "do you need this X thing to change?", they tell me "no, that's fine", then…
I'm sick, I got the flu, this sux.
I'm too tired and sick to do much, I worked a tiny bit on sgeMobile today, made a little headway into clipping against the frustum, and added the code to remove backfaces. I'm not sure if it's working 100%, I'll have to verify once I get textured polygons rasterizi…
I'm too tired and sick to do much, I worked a tiny bit on sgeMobile today, made a little headway into clipping against the frustum, and added the code to remove backfaces. I'm not sure if it's working 100%, I'll have to verify once I get textured polygons rasterizi…
It seems I now fly out tomorrow morning, with a somewhat upside down schedule... damn stupid money hungry airlines... they f'd me up on purpose from what I can gather. I'd complain tomorrow, but then they'd probably spit in my crappy airplane food, I'm not sure if that'd be an improvement, but stil…
Just wanted to share a screenshot.. it's not that big of a deal, just your typical rotating triangle (except I put it upside down, to be different).
Notice the framerate, 120+fps, WOO!
This screenshot is pretty cool for me, not because of what you can see, but because this is actually running from w…
Notice the framerate, 120+fps, WOO!
This screenshot is pretty cool for me, not because of what you can see, but because this is actually running from w…
Ok, this is just a shameless bump to get a few more opinions on my new website:
http://www.spheregames.com/sg2
Thanks!
http://www.spheregames.com/sg2
Thanks!
So, I have a "beta" version of the new Sphere Games website... I guess it's not techincally beta, it's more of a prototype. I'm still debating whether it's in the direction I wan't to go, mainly because I envition it being a lot of work in maintaining it up to date, and writing new tutorials...
If y…
If y…
I didn't get much time today to work on sgeMobile, but I did get a spinning wireframe triangle to render. Now, this may sound like a step backwards, but it's actually a huge step forward. For a couple of days I've been moving all the rasterizing and rendering code into our C++ architecture, and yes…
a quick update...
We have a textured, animated MD2 character running on the PocketPC.
It looks great, needs to be optimized, but it's awesome.
I'm currently writing a better architecture, currently the demo we have is written in structured C (because it's my friend's strong language), while I'm taking…
We have a textured, animated MD2 character running on the PocketPC.
It looks great, needs to be optimized, but it's awesome.
I'm currently writing a better architecture, currently the demo we have is written in structured C (because it's my friend's strong language), while I'm taking…
I spent all day yesterday fixing my damn pocketpc... I don't know what happened, but my game executable now kills it, it makes it lock up, the weird thing about it is that I set a breakpoint on the very first line of code and it never hits it, by that time it's already locked up, so I have no idea …
So, today I didn't do any coding at all, I had a pretty busy day getting all the necessary permits for my little trip next week.. but I did manage to throw together a prototype of kind of what I envision the new Sphere Games website to become... it's incredibly rough and has barely any content (not…
Ok, don't get excited, it hasn't happened yet... hehe, but I've been planning it a lot lately, and I'm trying to juggle many different projects that I have currently in development. There's the 3D pocket PC engine that's coming along nicely, we already have MD2's loading and animating (in wireframe…
I just released an update for EasyShots
it is now version 2.1
I did a few cool things with it which I'm pretty happy about, I added a small toolbar that when you enable it it's 'always on top' and gives you shortcuts to capture screenshots, this has two new things, first is that it gives you the abil…
it is now version 2.1
I did a few cool things with it which I'm pretty happy about, I added a small toolbar that when you enable it it's 'always on top' and gives you shortcuts to capture screenshots, this has two new things, first is that it gives you the abil…
Last night I converted the fixed point math class my friend wrote from C to C++, it turned out pretty good, you can use it just as if it was a primitive data type:
fixed fxNum1 = 32;
fixed fxNum2 = 2;
fxNum1 *= fxNum2; // performs multiplication in fixed point
fixed fxRoot = fixed::sqrt( fxNum1 ); // f…
I wonder if using LUA is feasible on the PocketPC... does anyone know the memory footprint of LUA? I don't know what I'd use it for.. yet, but perhaps it could allow me to make a pretty good game framework that allows me to code all the game using LUA, then I wouldn't have to compile, and upload a …
I've coded myself stupid. I've been coding so much these past few days, on several different projects that I've managed to become stupid.
Actually, I'm just experiencing a little bit of burnout, I hardly slept at all last night.. some people stay up worrying about their finances, their love life, f…
Actually, I'm just experiencing a little bit of burnout, I hardly slept at all last night.. some people stay up worrying about their finances, their love life, f…
Screenshots! - no comments all day... I'm sad
Here it is, the first software rasterized, 3D rendering of a textured rotating quad in sgeMobile!
As you can see, it's very inaccurate, and not awfully fast either, but it's quite a start and I'm very pleased.
I can't really take all the credit for the r…
Here it is, the first software rasterized, 3D rendering of a textured rotating quad in sgeMobile!
As you can see, it's very inaccurate, and not awfully fast either, but it's quite a start and I'm very pleased.
I can't really take all the credit for the r…
Steady progress is being made on sgeMobile, last night I added a textbox, it's still missing the scroll bars, but those shouldn't take long to add.
Here's a link to the executable of the previous post if anyone wants to try it (Rob), I'd really appreciate it.
Click
I'm curious as to how it runs on oth…
Here's a link to the executable of the previous post if anyone wants to try it (Rob), I'd really appreciate it.
Click
I'm curious as to how it runs on oth…
Screenshots!
Ok, now let me explain... hehe
I've kept working on my mobile stuff which I've codenamed sgeMobile. I've done some pretty good progress in very little time, and for that I'm pretty happy. Although I haven't gotten to the 3D part yet, I'm getting closer.
On the screenshot you see a few th…
Ok, now let me explain... hehe
I've kept working on my mobile stuff which I've codenamed sgeMobile. I've done some pretty good progress in very little time, and for that I'm pretty happy. Although I haven't gotten to the 3D part yet, I'm getting closer.
On the screenshot you see a few th…
tucows.com has a sleazy business practice... their business model is to make people buy expedited software submission, if you don't, they'll place your program in a queue, a LONG queue, EasyShots is currently at 1009/1634, which means it'll be about 30 days before it gets CONSIDERED to be posted.
No…
No…
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