Building the Sphere, one vertex at a time.

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135 entries
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VisualLR
August 19, 2006
I'm out - for now
I just clicked on the 'Cancel Subscription' button, this means I wont be renewing GDNet+ at this time. Why? for many reasons, most of which are personal, no I'm not getting out of games (not yet), no I don't hate GameDev, I quite enjoy it, actually. I'm just trying to evaluate where all my money, o…
1,128 views
VisualLR
August 11, 2006
It's getting ridiculous
This just in! Terrorists were planning on using clothes as explosives in airplanes, from now on, everyone must fly naked!

Ok, so it's not an actual headline, but at the rate it's going I won't be surprised when full cavity searches are "standard procedure", hell, they already fondle old ladies, caus…
1,042 views
VisualLR
July 28, 2006
Je suis fatigue
So between the baby and the new job I don't really get a chance to do much lately. Work is going great, there's plenty of it and I'm having fun, though I am tired; I haven't been working what I consider long hours yet, but I've definitely been doing a big of OT, which is fine because I really like …
1,168 views
VisualLR
July 13, 2006
Welcome to the world of tomorrow!!
I neglected to write a post about a great milestone in my life. I am now the proud father of a little baby boy, who I hope will be impressed when his brain develops enough to understand what his dad does for a living. His name is Luka and he was born on June 26th, which happens to also be my birthd…
1,170 views
VisualLR
July 12, 2006
Happiest place on earth?
Guatemala is among the top 10 happiest places on earth according to this:

http://www.happyplanetindex.org/list.htm

I guess it would be for me if there was a game development or large software development industry (which I predict there will be in 10-15 years), and if there wasn't as much violence and…
1,269 views
VisualLR
June 18, 2006
bleh
I was able to get the mesh to draw properly, but I stopped right before I started converting the skeleton and animation data and I havent been able to pick it up. I had some time this weekend, but I just couldn't get myself to do it, so I decided to rest, I need it, my wife is going to give birth a…
971 views
VisualLR
June 10, 2006
Adventures in animation
So I'm working on getting importing models with full skeletal animation support. I've been doing this for the past couple of days, but mostly I had just been evaluating my options. First I gave Cal3D a try, setting it up was a pain; I'm not fond of DLL's, not for something that's not a plugin to an…
1,053 views
VisualLR
June 08, 2006
Beware of zombies!
I thought this was pretty funny, so I decided to share it...



I can never go near that file again, I do not wish for it to eat my brains.

*edit: I had the wrong image before...
1,063 views
VisualLR
June 06, 2006
wth gd?
Ok, so something bothers me about gamedev. When I released EasyShots, I sent an email to announce it in the news section, I know it's not strictly a gamedev tool, but *I* use it to take screenshots of my works in progress, so I thought gamedev readers might be interested; my news never got posted, …
964 views
VisualLR
June 04, 2006
So good
It's so nice when things actually work. This weekend has been incredibly productive, I ported everything to VS2k5, I'm using a new project organization which is working very nicely, I used to have a separate project for each component, like Renderer, Game, Input, Network, System, etc. Now I got rid…
1,071 views
VisualLR
June 04, 2006
Well this is a first
So I'm in the middle of porting my old code to VS 2k5, and I'm running into this:



when I use std::sort

I guess it's possible that I was always doing something wrong, but it used to work well. It also could be that something from my port is broken and that this is a red herring, but who knows. Has any…
823 views
VisualLR
June 01, 2006
Finally!
I was FINALLY able to get all my projects in their right locations with all the perforce bindings working correctly, at least it seems more likely that it worked this time. It seems that everytime I think they're working when I come back at night and start messing with the projects, they're not qui…
682 views
VisualLR
May 28, 2006
Fresh start, again
Today I bought a 250gb HD, it was at a pretty good price, I'm pretty happy about it, the only thing that I don't like is that I had to redo everything I had done since last week again, I'm just now finishing up installing my software again and I still have to setup my projects and redo my perforce …
855 views
VisualLR
May 25, 2006
Not much to report
I've been so tired the past few days... it's starting to affect me... I don't want to do much of anything, I spend half the day fighting to stay awake... it's not work either, work has been great, it's the amount of activities that I've had after work that's killing me. I've been attending childbir…
843 views
VisualLR
May 20, 2006
Almost ready
Today I formatted my C: partition, reinstalled all my software (well, I'm in the process of doing that) and next I'll be cleaning up my development drives and preparing for a new wave or renewed enthusiasm and desire to take SGE to the finish line. DX9 SDK April 2006 release just finished installin…
878 views
VisualLR
May 18, 2006
Busy, busy
I keep wanting to post here, and go back to programming at home a bit, but I've been really busy, not so much at work, the work is cool, maybe a bit slow since we're in post-E3 mode, but nice. But Im still unpacking, and the last two nights I've gone to pre-natal classes with my wife (we're having …
702 views
VisualLR
May 08, 2006
EA Montreal
It's been a while, I know... I'm currently at my new job at EA Montreal and it's awesome. I've moved into an apartment, but I haven't set up my computer or subscribed to an ISP yet, so I can't update from home.

Anyway, Read this it's a bit about EA Montreal and the project I'll be working on. This g…
969 views
VisualLR
April 10, 2006
It's official
My work permit has been approved and this pretty much closes the deal. I'm moving to Montreal as soon as next week to start working at EA. I can't wait, I'm very excited to go back to EA, while some people complained, I enjoyed it enormously and I'm sure I'll continue doing so.

My posting frequency …
850 views
VisualLR
April 03, 2006
Pulled the switch
It's done! I've pulled the switch and the new Sphere Games site is now live.

www.spheregames.com

For sentimental value, I left a copy of the old site here:

www2.spheregames.com

at least for a while, and in case something catastrophic happens I can revert back to it.
833 views
VisualLR
April 01, 2006
a game?!
Ok, so I'm FINALLY working on a game project. I started yesterday with some real basic stuff. It's going to be a small puzzle game in C# that I'm going to try and sell similar to how I'm selling EasyShots and all that.

I figured, I already have 3 programs out there, instead of using my time and ener…
781 views
VisualLR
March 29, 2006
xRC is now freeware
Some of you might remember xRC, a little program I made that maps joystick input to keyboard input. It's a very simple program that I wrote so that I could use my xbox wireless controller to change channels on my TV tuner. I finally got around to yanking out the shareware type stuff and made it fre…
1,039 views
VisualLR
March 28, 2006
SleepyTime
I'm amazed at the response SleepyTime has been getting, in only 3 days since its release it already has 94 downloads on download.com, and about half that on other download sites.
803 views
VisualLR
March 24, 2006
New Release: SleepyTime
Hello!

I just released a new program, it's called SleepyTime, it allows you to schedule when you want your computer to shutdown, reboot, log off, suspend or hibernate. It allows you to set a specific time or to set a minute timer. It's incredibly useful if you don't want your computer to stay on al…
824 views
VisualLR
March 21, 2006
Sphere Games Website
Today, in just a couple of hours I added the ability to for people to add comments to my "news" postings on Sphere Games essentially turning it into a type of blog.

I think that's the last bit of functionality I want to have working, now I just need to work on the content, which I think the heavy pa…
894 views
VisualLR
March 20, 2006
.Net 2.0 bug?
I'm currently updating EasyShots a bit, and in doing so I added a new feature. I now allow images to be dragged into EasyShots, once you do, you can manage them, edit, send them and everything that EasyShots lets you do. It worked great, that is until I tried to drag an animated GIF into it.

Draggin…
824 views
VisualLR
March 18, 2006
Sphere Games 2.0 BETA
Hello Everybody!

So, for the past couple of weeks I've been talking about the CMS I was creating for the new Sphere Games website and it's finally to the point where I'd like to share it with everyone and hopefully get some comments or suggestions. So, instead of talking a lot about it, I'll let you…
896 views
VisualLR
March 12, 2006
Where have I been?
Well, I kind of have disappeared for a couple of weeks, and a lot of my projects are either on hold or going at a very sluggish pace... but there's a good reason, a reason I have not yet shared with you my fellow game makers.

A couple of weeks ago I wrote a little bit about a short trip I was going …
942 views
VisualLR
March 07, 2006
Almost finished
Ok, the CMS is almost done, I could leave it as it is, the only thing that is "missing" is some kind of manager for placing ads around the page. This is something I could do manually, having an interface to do it would be nice, but right now I'm starting to think it's not worth the effort. Instead,…
812 views
VisualLR
March 04, 2006
Still working on the CMS
Yesterday I completed another portion of Sphere Games' new website CMS, it's awesome, now I can modify portions of the site from the site's admin section, by the time I'm done, I may not need to FTP to my site to change anything, in theory at least, I doubt I'll have time to bring it to that level,…
778 views
VisualLR
March 01, 2006
They call me CMS master
My CMS for the new sphere games site is going incredibly well. I've been working on it for two or three days now (days kind of blend between each other for me, it's hard to keep track), and I have a pretty decent layout prototyped, the login mechanism works and so does the admin page.

Once in the ad…
910 views
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