Mar del Plata, Buenos Aires
Fun is just part of the concept
Distant Souls
I've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback from testers. I'm trying to get a new demo ready so that more testers can be engaged into the play mechanics. There were two big elements that were pr…
I've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback from testers. I'm trying to get a new demo ready so that more testers can be engaged into the play mechanics. There were two big elements that were pr…
How to design a massive boss battle
Initially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe wouldn't allow me to do both. I had to choose. So which one would more badass and entertain more? I went for the boss. And I'm glad I did.
In case you …
Initially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe wouldn't allow me to do both. I had to choose. So which one would more badass and entertain more? I went for the boss. And I'm glad I did.
In case you …
So, I was reading a few forums today, and crossed around this page, about the tax implications of crowdfunding.
I don't know how it's currently being handled. Probably the way it's been suggested by the posters.
I'm not in the US, nor am I familiar with their tax laws, but I am familiar with the one'…
I don't know how it's currently being handled. Probably the way it's been suggested by the posters.
I'm not in the US, nor am I familiar with their tax laws, but I am familiar with the one'…
3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed.
Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.
It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articl…
Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.
It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articl…
It's been a long time since a made a post. I have ton of new material; but my focus is in getting the demo ready for the Intel Level Up contest. It's a very tight schedule. My apologies on that. I have a whole city and a badass boss battle on the works.
I'm just passing by to tell my thoughts out lo…
I'm just passing by to tell my thoughts out lo…
It has been a while since the last post. A lot has been done and I just happen to have little time to be writing blog. Development is steadily progressing and despite the quiet blog. there's a lot going on.
[size="4"]Adrianne was finnished
The main female protagonist/antagonist wasn't finished at the…
[size="4"]Adrianne was finnished
The main female protagonist/antagonist wasn't finished at the…
This is a repost from my blog. It was originally posted here.
Whoaaaaa!! It's been a busy month. I apologize for the lack of updates, but I've been very busy lately.
[size="4"]What's new?
[size="3"]Personal stuff
Been studying like crazy, I passed Auditory! It's been very very hard. I'm now this clo…
Whoaaaaa!! It's been a busy month. I apologize for the lack of updates, but I've been very busy lately.
[size="4"]What's new?
[size="3"]Personal stuff
Been studying like crazy, I passed Auditory! It's been very very hard. I'm now this clo…
This is part II, you can find part I here.
[size="3"]Motion extraction
As you may have read in the art guidelines, Distant Souls is animation driven. This means the actual behavior of the characters is determined by the mesh' animations, This gives a lot of power to artists, while taking advantag…
[size="3"]Motion extraction
As you may have read in the art guidelines, Distant Souls is animation driven. This means the actual behavior of the characters is determined by the mesh' animations, This gives a lot of power to artists, while taking advantag…
I come from a programmer's background. I've always been interested in 3D graphics, paying a lot of attention to the details. A description that probably fits me best is technical artists: someone who increases the quality and looks/appearance of the work by writing new shaders, doing some fancy mat…
Time to start a Journal
First post on GD.Net Journal! Wooohhooooo!!
I'm going to use this space to start talking (majorly) about the develpment of my new game, Distant Souls. Mostly these will be repost from that blog, occasionally providing exclusive content
Why I'm starting this you may ask?
…
First post on GD.Net Journal! Wooohhooooo!!
I'm going to use this space to start talking (majorly) about the develpment of my new game, Distant Souls. Mostly these will be repost from that blog, occasionally providing exclusive content
Why I'm starting this you may ask?
…
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