A Cautionary Tale
We have our impressions of what awesome themes our game will possess, how cool the characters will be, and the cutting-edge graphics it will have. The world will have never seen anything like it! More often than not though, it becomes all too easy to get swept up by our creative am…
We have our impressions of what awesome themes our game will possess, how cool the characters will be, and the cutting-edge graphics it will have. The world will have never seen anything like it! More often than not though, it becomes all too easy to get swept up by our creative am…
I've always had a thing for great landscapes in games and as such have always wished to learn how to go about setting them up. A year ago I read all of the Graphic (or was it Game) Programming Gems regarding map creation. But to the rookie I was, and still am but to hopefully a lesser degree, the p…
"Against the grain, above the Man, and then [somehow] into my pocket," says the happy-go-lucky programmer. When in reality what ends up is exactly the opposite. So much time spent fruitlessly hacking and slashing away at poorly engineered code that feet barely make contact with the ground. Well, th…
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