I AM STILL ALIVE!!!!
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My Journey, Projects, and Thoughts
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I AM STILL ALIVE!!!!
So the basic idea is a typical pong clone, except with the addition of a few things. Namely, weapons and special powerups. Im thinking of a few things, such as getting 5 points in a row gets you a missile, which can be used to blow a chunk off of the other paddle... you know stuff like that. Also cool ways to alter the physics of the ball to your advantage. This should be a fun project and a great intro to the new tools.
Ill be posting here with updates, screenshots, playable pieces, etc. I might also write some short articles explaining how I implement certain things. But I warn you, if anyone does read these things, please know that what I do is most likely far from ideal. Alot of my code will just WORK, that doesnt mean its what you should do. Sometimes I can be a real hack, so because of that I probably wont post code I will share ideas, but I wont subject you to my sometimes bad implementations
Im working on a quick layout of the game, just classes, methods, etc... I will post that when I get out of work today or possibly tomorrow. PEACE
Basically to briefly introduce myself. Im 21 years old and about to enter my senior year of a CS Bachelors. Im currently finishing up a summer internship at TiVo, inc... you know, those old DVR's that noone talks about anymore? Its been a fun summer, doing GUI stuff and just learning whats its like to work on code that was written years back and has awful documentation... long story short.. comment your code please!
I started gaining interest in game development about a year ago. I fussed with Java2D for a while, made a bunch of small games such as pong, tetris, etc. Up until last week I was using Slick2D, but as of this week I am officially an XNA user. This journal will be about my experiences learning XNA and C#, my projects, my troubles, and anything else cool that I learn along the way. I really like getting into lower level engine code, which explains my choice of using a lighter weight framework instead of an engine or authoring tool.
My biggest enemy in life is my tendency to want to do everything. In addition to writing games, I love drawing, painting, and banging on my piano. The problem is, there's just not enough time. Ive recently been able to prioritize things, but still I wind up finding myself engrossed in one thing and neglecting the other for a bit. But I'm happy, so I don't give a shit.
I am currently making quick, small games just to introduce myself to C# and XNA, they are mostly boring and I probably wont post anything about them. Im hoping to start something substantial soon, so thats when Ill actually write some stuff here. Im also dabbling in graphics programming at the same time, so I might add in some of my encounters with that. Im looking forward to keeping up with this, and hopefully some newer people can learn a few things from my mistakes